TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Anhwe to Kiangsi 3 artilleries moved from Anhwe to Kiangsi 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Kiangsi 1 aaGun and 6 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Kwangsi 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





