TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers moved from 20 Sea Zone to 34 Sea Zone 2 carriers moved from 37 Sea Zone to 34 Sea Zone 2 carriers moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 4 fighters moved from 37 Sea Zone to Java 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to 42 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Burma to Shan State 1 artillery and 7 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from French Indo China to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to 34 Sea Zone 5 tactical_bombers moved from Jehol to French Indo China Combat - Japanese Battle in Paulau Island Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Paulau Island from ANZAC, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 4 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 1/6 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to Shan State 2 bombers moved from 42 Sea Zone to French Indo China 4 fighters moved from Java to 37 Sea Zone Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 fighter and 1 tactical_bomber placed in French Indo China 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 55 PUsCombat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.50
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





