TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from Shensi to Sikang 1 fighter, 1 infantry and 1 tactical_bomber moved from Shan State to Burma 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 3 Sea Zone 1 bomber moved from Kiangsu to 3 Sea Zone 1 bomber moved from Kiangsu to Siberia 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 39 Sea Zone to 77 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Siberia Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Siberia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 3 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 3 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 3 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the British lost in Sikang Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 77 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 77 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to 35 Sea Zone 1 bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from Japan to 6 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone EDIT: 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber and 1 fighter moved from 3 Sea Zone to Soviet Far East 6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kiangsu to 35 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 4 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 1.67 UK_Pacific regular : 0.67 ANZAC regular : 0.83 Russians regular : -0.33 British regular : -0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




