TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Novgorod to Germany 1 armour, 1 fighter and 3 mech_infantrys moved from Caucasus to Iraq 1 armour moved from Szechwan to Yunnan 2 mech_infantrys moved from Sikang to Yunnan 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Iraq Russians attack with 1 armour, 1 fighter and 3 mech_infantrys Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Sikang 1 artillery and 8 infantry moved from Ukraine to Bryansk 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 aaGun and 5 infantry moved from Novgorod to Archangel 1 fighter moved from Russia to Ukraine 1 bomber moved from Germany to Ukraine 1 fighter moved from Iraq to Eastern Persia 1 artillery and 10 infantry moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 18 infantry moved from Amur to Sakha Place Units - Russians 3 armour placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Russians regular : 1.50 Neutral_Axis regular : 0.00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




