TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 8 artilleries, 5 fighters, 11 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Kwangsi to French Indo China 3 armour and 1 mech_infantry moved from Hunan to French Indo China 2 bombers moved from Japan to French Indo China 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Hunan to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 5 armour, 8 artilleries, 2 bombers, 5 fighters, 11 infantry, 3 mech_infantrys and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 artilleries and 3 infantry British roll AA dice in French Indo China : 0/6 hits, 1,00 expected hits Japanese roll dice for 5 armour, 8 artilleries, 2 bombers, 5 fighters, 11 infantry, 3 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 15/39 hits, 16,00 expected hits Americans roll dice for 2 aaGuns, 1 armour, 7 artilleries, 2 fighters, 23 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/39 hits, 14,00 expected hits 11 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in French Indo China 3 infantry owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in French Indo China Japanese roll dice for 5 armour, 5 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in French Indo China, round 3 : 9/25 hits, 12,33 expected hits Americans roll dice for 1 armour, 7 artilleries, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 10/26 hits, 9,67 expected hits 5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in French Indo China 3 infantry owned by the Americans and 6 infantry owned by the British lost in French Indo China Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 5 tactical_bombers in French Indo China, round 4 : 8/15 hits, 8,67 expected hits Americans roll dice for 1 armour, 7 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 9/17 hits, 6,67 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 3 armour owned by the Japanese lost in French Indo China 3 mech_infantrys owned by the British, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in French Indo China Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in French Indo China, round 5 : 3/6 hits, 3,67 expected hits Americans roll dice for 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/9 hits, 4,00 expected hits 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China 1 artillery owned by the ANZAC and 2 artilleries owned by the British lost in French Indo China 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated Americans win with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -82 Casualties for Japanese: 5 armour, 8 artilleries, 5 fighters, 11 infantry, 3 mech_infantrys and 4 tactical_bombers Casualties for British: 2 aaGuns, 3 artilleries, 17 infantry and 3 mech_infantrys Casualties for ANZAC: 1 artillery and 3 infantry Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kwangsi 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3,2,4,3,6,2,4,1,5,2,1,2,5,5,4,4,5,3,3,6,1,4,6,2,1,2,5,1,1,2,1,3,4,6,5,2,3,1,3,6,2 Japanese collect 36 PUs (1 lost to blockades); end with 36 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -7,00 British AA : -1,00 ANZAC regular : -0,33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




