Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
-

2 quick questions for the pros, Am I allowed to have my USA subs not submerge here and take them as my first casualties against the planes?
And second, if there is a russian tank in northwest persia and a uk transport in SZ 80, can the russia tank on its turn blitz through persia (already owned by the UK) and load onto the UK transport? -
Also maybe a dumb question, but can chinease units enter korea?
-
@Jacob16 said in League General Discussion Thread:

2 quick questions for the pros, Am I allowed to have my USA subs not submerge here and take them as my first casualties against the planes?
No. The subs are not in the battle as there are no Japanese sea units involved.
And second, if there is a russian tank in northwest persia and a uk transport in SZ 80, can the russia tank on its turn blitz through persia (already owned by the UK) and load onto the UK transport?
No. A unit may not move into the area that they are to be loaded from and still load. They must start their Turn in the intended loading area.
-
@Jacob16 said in League General Discussion Thread:
Also maybe a dumb question, but can chinease units enter korea?
No. Chinese units may only enter original China territories, Burma and Kwantung.
-
@AndrewAAGamer Thank you. If there was a japanese cruiser present would that change things? Would I then be able to not dive the USA subs and keep them as casualty choices for the hits from the japanese planes?
-
@Jacob16 said in League General Discussion Thread:
@AndrewAAGamer Thank you. If there was a japanese cruiser present would that change things? Would I then be able to not dive the USA subs and keep them as casualty choices for the hits from the japanese planes?
No. You could choose not to dive but the only unit that could hit the subs would be the cruiser.
It takes a destroyer to allow plane hits to be taken on subs.
-
Guys, looking at this variant WW2 Path To Victory , I am very glad about what you have achieved and how much you have improved G40. I just have a few suggestions that I would like to share, always with the utmost respect, since this seems to be a living project.
Victory Cities and fortifications
Historical Victory Cities should have an added defensive value representing fortifications. In reality, places like France, Leningrad, Stalingrad, and Moscow resisted enormous armies thanks to their fortifications. Right now France, for example, falls too easily, without reflecting this historical reality. This defensive value should be separate from the IPC value of the territory.Scorched earth and Soviet fortifications
Soviet defense was based not only on destroying infrastructure during retreats, but also on quickly building new fortified positions. Adding two or three levels of fortifications would enrich the strategy and give players more depth in defense planning.Strategic Bombers
Reducing Strategic Bombers to only 3 points of damage and lowering their cost seems wrong. It should be the opposite: Strategic Bombers should be more powerful, not less. They should not feel like “big tactical bombers.” Historically they were among the strongest weapons in war. With only 1 hit point and reduced damage, their value is diminished. Their striking power should be maximized to reflect their real importance.Aircraft Carriers
From Classic onwards, carriers had at least some attack and a defense of 3. Now they have no attack and only 1 defense, while remaining cheap, which feels unbalanced. At the very least, they should have 1 attack and 2 defense, since carriers historically had strong anti-air defenses, similar to cruisers.These are just a few points, and they are small compared to the excellent work already done. In my opinion, these adjustments would make the variant even better. Of course, each group can adapt as they wish, but I wanted to share my perspective with respect, because I’m really enjoying the game and think the map itself turned out perfect.
-
@Betano said in League General Discussion Thread:
Strategic Bombers
Reducing Strategic Bombers to only 3 points of damage and lowering their cost seems wrong. It should be the opposite: Strategic Bombers should be more powerful, not less. They should not feel like “big tactical bombers.” Historically they were among the strongest weapons in war. With only 1 hit point and reduced damage, their value is diminished. Their striking power should be maximized to reflect their real importance.I mostly disagree with this point. B-17s, B-24s and B-29s or any other level bomber got few bomb hits on tactical units in the entire war. Look at the added value of the B-17s in the Battle of Midway! The bomber in classic was supposed to model all kinds of bombers in one unit which is where we get the all round awesome unit.
One hit was a big one of course, on the USS Arizona.
He-111 and G4M did carry torpedoes at a few points which did enable them to hit ships at sea.
@Betano said in League General Discussion Thread:
Aircraft Carriers
From Classic onwards, carriers had at least some attack and a defense of 3. Now they have no attack and only 1 defense, while remaining cheap, which feels unbalanced. At the very least, they should have 1 attack and 2 defense, since carriers historically had strong anti-air defenses, similar to cruisers.You’re ignoring the value from the 2hits here I think. However, I do agree that it is a real limitation that the loaded aircraft carriers have strong defence and weak attack, That is totally ahistorical and worse where there is ground for the planes to land on.
-
@simon33 My point is that the Strategic Bomber in this variant is extremely undervalued compared to its historic role. By “historic” I mean both in the previous versions of Axis & Allies and in real history. I believe it should be stronger and more expensive, not something that every nation can easily afford. With the changes in this variant, the opposite happens—at only 12 IPCs it becomes accessible to everyone. When I talk about historicity, I refer not only to real historical context but also to how the unit has traditionally been represented in earlier Axis & Allies editions.
-
@simon33 Strategic bombers were not designed to destroy tanks or troops on the front lines (that was the role of tactical bombers or close air support).
Their true purpose was to strike critical infrastructure: factories, oil refineries, ports, railroads, and industrial cities.
There are countless historical examples: the destruction of the Romanian oil industry at Ploiești, the bombing campaigns over the Ruhr, Dresden, Hamburg, Tokyo, Hiroshima/Nagasaki, etc. All of this severely weakened the production capacity of Germany and Japan.
So, to say that “strategic bombers did not do much damage” is to ignore that their function was not tactical but strategic.
-
Those were my exact points!
-
@simon33 Well, looking at it from that point of view, yes, their strategic damage continues to benefit from the +2, but I don’t know what’s happening, they are being knocked down very frequently and the low cost helps their redeployment. I dare say that the strategic damage they do rarely exceeds their cost.
-
@Betano said in League General Discussion Thread:
I dare say that the strategic damage they do rarely exceeds their cost.
I think that’s why there cost was lowered. To encourage more Strat Bombing or at least one of the reasons.
A lot of people felt Strat Bmbrs overpowered in oob G40, there solution was to lower the Attack value to 3 and then lower the cost so they would still be bought.
Idk for certain. You’d have to ask Adam or the kid.
For a House Rule @Black_Elk came up with a A0 C5 Bmbr that did strat bombing only. Might be something a little more of what you’re thinking.
No +2 to the bombing run and can’t attack anything else other than Infrastructure.
It’s biggest drawback is it can’t Air battle. Be nice if it could at 1 in 10 or 12.Anyway, seeing how this is League, I don’t think anyone would be interested in it :)
This for the G40 map but in case you are interested :)

-
@Betano Thanks for your thoughts on PTV and glad you like it in general.
Strat bombers are a tough unit to get right without going down the path of different powers having different available units. The unit has to cover everything from a twin engine medium bomber with a crew trained in torpedo attack (say a Jap G3M or G4M) to a 4 engine long range bomber with no naval attack capability.
Some of the other guys and I here made a mod just for fun with some additional changes to strat bombers:
- Attack power lowered to 2 to account for the extreme inaccuracy of high level bombing
- Range increased by 1 (this allows Berlin to be bombed from London, though without escort, as happened in the real war)
- Cannot attack sea zones unless there is at least 1 other type of attacking unit
-
@barnee “I’m going to add those new units directly into the startup setup, so the changes are permanent. I also hope the bomber issue can be fully fixed through Map Options. That way, I can keep this variant saved for myself and playtest it. Honestly, I think this map has the potential to become much more.”
-
@mikawagunichi Yes, the map is spectacular. I’m considering how to add some extra defense to historical cities as a form of fortifications, just to make them harder to capture—simply by giving them an additional defense value. As a World at War player, I would ideally like to see proper fortifications implemented, but without going that far, I think increasing the defense of certain key resistance points would make battles that are currently too easy feel more challenging, which would be closer to reality. I enjoy playing solo games, since I fill them with information and save them as historical events, yes, I like to improve my copy of the game to suit my own preferences."
-
@Betano Have you seen the Total World War (TWW) mod? It has features like fortifications and more logistics features (movement on trains that require railroads to be built) Different units that have bonuses for terrain, etc. Makes the game more complex.
-
@surfer No, let me look it up, because I can also take already made modifications that I like.
-
@surfer I don’t want to turn the game into a Hoi2 either, I have them all and I played them all, the idea is to not stray from the basic rules of A&A where strategy comes with luck and this has its charm in Hoi2 good tactical strategic cards ensure victory.
-
@surfer
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





