TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 3 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Japan to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/7 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Sumatra from UK_Pacific, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 2 artilleries, 2 infantry and 1 marine ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Celebes, round 2 : 1/5 hits, 1,67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 4 tactical_bombers British defend with 1 artillery Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 6/9 hits, 3,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 2 fighters moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Paulau Island to Japan 1 fighter moved from 17 Sea Zone to Japan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Szechwan to French Indo China 2 fighters moved from Shan State to Yunnan 1 fighter moved from Szechwan to Yunnan 2 tactical_bombers moved from Szechwan to Anhwe 2 tactical_bombers moved from Szechwan to Anhwe 1 tactical_bomber moved from Shan State to Anhwe 1 tactical_bomber moved from Shan State to Anhwe 2 tactical_bombers moved from Shan State to French Indo China 1 aaGun and 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 3,50 UK_Pacific regular : -0,33 ANZAC regular : -0,33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




