TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 52 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 destroyer moved from 55 Sea Zone to 31 Sea Zone 1 submarine moved from 55 Sea Zone to 51 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Hopei 1 fighter and 6 infantry moved from Tsinghai to Szechwan 1 fighter moved from Szechwan to Hopei 6 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 transport moved from 83 Sea Zone to 73 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 2 infantry moved from 74 Sea Zone to Kenya 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 tactical_bomber moved from 83 Sea Zone to Kenya 1 fighter moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to 100 Sea Zone 1 fighter moved from Baluchistan to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 fighter moved from Anglo-Egyptian Sudan to Kenya 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 1 battleship moved from 40 Sea Zone to 42 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 126 Sea Zone Combat - British Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 100 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians submerged 1 transport owned by the Italians lost in 100 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Anglo-Egyptian Sudan British attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egyptian Sudan British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egyptian Sudan 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from 100 Sea Zone to Egypt 1 fighter moved from Trans-Jordan to 83 Sea Zone 1 tactical_bomber moved from Kenya to 83 Sea Zone 1 fighter moved from Kenya to Egypt 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 3 aaGuns and 8 infantry moved from Burma to Yunnan 3 infantry moved from Shan State to Yunnan 2 artilleries and 3 infantry moved from Eastern India to Burma 1 armour and 1 infantry moved from 126 Sea Zone to Iceland 2 aaGuns, 4 fighters and 4 infantry moved from United Kingdom to Scotland Place Units - British 1 factory_minor placed in Southern Persia 1 armour and 2 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4 British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,6,6,3,5 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Italians regular : 1.33 Japanese regular : 0.33 British regular : -2.17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




