TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 3 cruisers moved from 102 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 16 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 fighter owned by the Americans retreated Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 4 fighters moved from 102 Sea Zone to Scotland 2 bombers moved from Eastern United States to Scotland 2 carriers moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Amur Place Units - Americans 1 submarine and 3 transports placed in 101 Sea Zone 2 bombers and 1 fighter placed in Eastern United States 3 artilleries and 1 infantry placed in Central United States Americans undo move 1. 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour moved from Hunan to Yunnan 1 bomber moved from Tunisia to Northern Italy Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Northern Italy Bombing raid in Northern Italy causes 0 damage total. Non Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 battleship and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Persia to West India 1 infantry moved from West India to India 4 artilleries and 4 infantry moved from Burma to Yunnan 2 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from Northwest Persia to Iraq Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 fighter and 3 infantryCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Italians regular : 0.33 Italians AA : 0.83

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




