TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Northern Italy to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 99 Sea Zone Italians attack with 1 bomber and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 bomber and 1 cruiser in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 cruiser in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 destroyer French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania 1 armour moved from Albania to Romania 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 1 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
French regular : 0.83 Italians regular : -0.50 British regular : -0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




