e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@simon33 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
^ I don’t understand the question. What is unusual?
Ceylon is green
Oh right. It looks like Ceylon lacks the property for Ownership change … Captured by … to UK_Pacific.
Is that the cause? I’m not 100% sure but it does seem coincidental.
yeah that’s prob it. a bug then.
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Waiting for my opponent tonight, and went ahead and set up the Classic game for our double elimination tournament
Time for G6. Hot game with @leemorrison who’s 7-0 in recorded play!

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@elche asked me and got me back into Classic a couple years ago. It takes a bit to learn the rules, but how nostalgic, and fun to figure out the strategies after playing a ton of AA50 and global 40 for so many years.
We experts playing on TripleA aren’t the same as casual face to face -
Already out of chips. Will have to raid other sets. -
Looks like I still have the habit of pointing units at their closest enemy
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@gamerman01 Well Lee is playing a Revised tournament I think, if he shows up I’ll challenge him right away.
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2 quick questions for the pros, Am I allowed to have my USA subs not submerge here and take them as my first casualties against the planes?
And second, if there is a russian tank in northwest persia and a uk transport in SZ 80, can the russia tank on its turn blitz through persia (already owned by the UK) and load onto the UK transport? -
Also maybe a dumb question, but can chinease units enter korea?
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@Jacob16 said in League General Discussion Thread:

2 quick questions for the pros, Am I allowed to have my USA subs not submerge here and take them as my first casualties against the planes?
No. The subs are not in the battle as there are no Japanese sea units involved.
And second, if there is a russian tank in northwest persia and a uk transport in SZ 80, can the russia tank on its turn blitz through persia (already owned by the UK) and load onto the UK transport?
No. A unit may not move into the area that they are to be loaded from and still load. They must start their Turn in the intended loading area.
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@Jacob16 said in League General Discussion Thread:
Also maybe a dumb question, but can chinease units enter korea?
No. Chinese units may only enter original China territories, Burma and Kwantung.
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@AndrewAAGamer Thank you. If there was a japanese cruiser present would that change things? Would I then be able to not dive the USA subs and keep them as casualty choices for the hits from the japanese planes?
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@Jacob16 said in League General Discussion Thread:
@AndrewAAGamer Thank you. If there was a japanese cruiser present would that change things? Would I then be able to not dive the USA subs and keep them as casualty choices for the hits from the japanese planes?
No. You could choose not to dive but the only unit that could hit the subs would be the cruiser.
It takes a destroyer to allow plane hits to be taken on subs.
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Guys, looking at this variant WW2 Path To Victory , I am very glad about what you have achieved and how much you have improved G40. I just have a few suggestions that I would like to share, always with the utmost respect, since this seems to be a living project.
Victory Cities and fortifications
Historical Victory Cities should have an added defensive value representing fortifications. In reality, places like France, Leningrad, Stalingrad, and Moscow resisted enormous armies thanks to their fortifications. Right now France, for example, falls too easily, without reflecting this historical reality. This defensive value should be separate from the IPC value of the territory.Scorched earth and Soviet fortifications
Soviet defense was based not only on destroying infrastructure during retreats, but also on quickly building new fortified positions. Adding two or three levels of fortifications would enrich the strategy and give players more depth in defense planning.Strategic Bombers
Reducing Strategic Bombers to only 3 points of damage and lowering their cost seems wrong. It should be the opposite: Strategic Bombers should be more powerful, not less. They should not feel like “big tactical bombers.” Historically they were among the strongest weapons in war. With only 1 hit point and reduced damage, their value is diminished. Their striking power should be maximized to reflect their real importance.Aircraft Carriers
From Classic onwards, carriers had at least some attack and a defense of 3. Now they have no attack and only 1 defense, while remaining cheap, which feels unbalanced. At the very least, they should have 1 attack and 2 defense, since carriers historically had strong anti-air defenses, similar to cruisers.These are just a few points, and they are small compared to the excellent work already done. In my opinion, these adjustments would make the variant even better. Of course, each group can adapt as they wish, but I wanted to share my perspective with respect, because I’m really enjoying the game and think the map itself turned out perfect.
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@Betano said in League General Discussion Thread:
Strategic Bombers
Reducing Strategic Bombers to only 3 points of damage and lowering their cost seems wrong. It should be the opposite: Strategic Bombers should be more powerful, not less. They should not feel like “big tactical bombers.” Historically they were among the strongest weapons in war. With only 1 hit point and reduced damage, their value is diminished. Their striking power should be maximized to reflect their real importance.I mostly disagree with this point. B-17s, B-24s and B-29s or any other level bomber got few bomb hits on tactical units in the entire war. Look at the added value of the B-17s in the Battle of Midway! The bomber in classic was supposed to model all kinds of bombers in one unit which is where we get the all round awesome unit.
One hit was a big one of course, on the USS Arizona.
He-111 and G4M did carry torpedoes at a few points which did enable them to hit ships at sea.
@Betano said in League General Discussion Thread:
Aircraft Carriers
From Classic onwards, carriers had at least some attack and a defense of 3. Now they have no attack and only 1 defense, while remaining cheap, which feels unbalanced. At the very least, they should have 1 attack and 2 defense, since carriers historically had strong anti-air defenses, similar to cruisers.You’re ignoring the value from the 2hits here I think. However, I do agree that it is a real limitation that the loaded aircraft carriers have strong defence and weak attack, That is totally ahistorical and worse where there is ground for the planes to land on.
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@simon33 My point is that the Strategic Bomber in this variant is extremely undervalued compared to its historic role. By “historic” I mean both in the previous versions of Axis & Allies and in real history. I believe it should be stronger and more expensive, not something that every nation can easily afford. With the changes in this variant, the opposite happens—at only 12 IPCs it becomes accessible to everyone. When I talk about historicity, I refer not only to real historical context but also to how the unit has traditionally been represented in earlier Axis & Allies editions.
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@simon33 Strategic bombers were not designed to destroy tanks or troops on the front lines (that was the role of tactical bombers or close air support).
Their true purpose was to strike critical infrastructure: factories, oil refineries, ports, railroads, and industrial cities.
There are countless historical examples: the destruction of the Romanian oil industry at Ploiești, the bombing campaigns over the Ruhr, Dresden, Hamburg, Tokyo, Hiroshima/Nagasaki, etc. All of this severely weakened the production capacity of Germany and Japan.
So, to say that “strategic bombers did not do much damage” is to ignore that their function was not tactical but strategic.
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Those were my exact points!
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@simon33 Well, looking at it from that point of view, yes, their strategic damage continues to benefit from the +2, but I don’t know what’s happening, they are being knocked down very frequently and the low cost helps their redeployment. I dare say that the strategic damage they do rarely exceeds their cost.
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@Betano said in League General Discussion Thread:
I dare say that the strategic damage they do rarely exceeds their cost.
I think that’s why there cost was lowered. To encourage more Strat Bombing or at least one of the reasons.
A lot of people felt Strat Bmbrs overpowered in oob G40, there solution was to lower the Attack value to 3 and then lower the cost so they would still be bought.
Idk for certain. You’d have to ask Adam or the kid.
For a House Rule @Black_Elk came up with a A0 C5 Bmbr that did strat bombing only. Might be something a little more of what you’re thinking.
No +2 to the bombing run and can’t attack anything else other than Infrastructure.
It’s biggest drawback is it can’t Air battle. Be nice if it could at 1 in 10 or 12.Anyway, seeing how this is League, I don’t think anyone would be interested in it :)
This for the G40 map but in case you are interested :)

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@Betano Thanks for your thoughts on PTV and glad you like it in general.
Strat bombers are a tough unit to get right without going down the path of different powers having different available units. The unit has to cover everything from a twin engine medium bomber with a crew trained in torpedo attack (say a Jap G3M or G4M) to a 4 engine long range bomber with no naval attack capability.
Some of the other guys and I here made a mod just for fun with some additional changes to strat bombers:
- Attack power lowered to 2 to account for the extreme inaccuracy of high level bombing
- Range increased by 1 (this allows Berlin to be bombed from London, though without escort, as happened in the real war)
- Cannot attack sea zones unless there is at least 1 other type of attacking unit
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@barnee “I’m going to add those new units directly into the startup setup, so the changes are permanent. I also hope the bomber issue can be fully fixed through Map Options. That way, I can keep this variant saved for myself and playtest it. Honestly, I think this map has the potential to become much more.”





