TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 104 Sea Zone 1 infantry and 1 marine moved from Central United States to 104 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 infantry and 1 marine moved from 93 Sea Zone to Gibraltar 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 bomber moved from Hawaiian Islands to 56 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 55 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 35 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 35 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for Americans: 1 infantry and 1 marine Casualties for Italians: 2 infantry Battle in Caroline Islands Americans attack with 2 artilleries, 4 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Caroline Islands, round 2 : 4/8 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 2 marines remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 56 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 22 Sea Zone 1 carrier moved from 55 Sea Zone to 35 Sea Zone 2 destroyers moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from 56 Sea Zone to Queensland 2 carriers, 1 destroyer and 1 fighter moved from 27 Sea Zone to 34 Sea Zone 3 fighters moved from Hawaiian Islands to 34 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 submarine moved from 40 Sea Zone to 78 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone 1 fighter and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5 Americans collect 50 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 10 infantry moved from Burma to Yunnan 4 artilleries and 1 fighter moved from Inner Mongolia to Tsinghai 1 infantry moved from Honan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 4 artilleries, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shansi to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 90 Sea Zone to 94 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 40 Sea Zone to 42 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 2 artilleries moved from Anglo-Egyptian Sudan to Kenya British take Kenya from Italians 2 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Tanganyika Territory British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in 94 Sea Zone British attack with 1 destroyer and 4 fighters Italians defend with 2 destroyers, 1 submarine and 1 transport British roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 destroyers and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 94 Sea Zone 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone British roll dice for 4 fighters in 94 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 94 Sea Zone 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 94 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 2 destroyers, 1 submarine and 1 transport Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers Italians defend with 1 battleship and 2 cruisers British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 97 Sea Zone 1 battleship owned by the Italians lost in 97 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Italians: 1 battleship and 2 cruisers Casualties for British: 1 destroyer Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta 3 fighters moved from 94 Sea Zone to Gibraltar 2 infantry moved from Brazil to Suriname British take Suriname from Dutch 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 battleship moved from 40 Sea Zone to 78 Sea Zone 1 transport moved from 82 Sea Zone to 78 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 aaGun moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 8 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 2 aaGuns and 5 infantry moved from Burma to Eastern India 1 armour moved from Alberta Saskatchewan Manitoba to Alaska Place Units - British 1 factory_minor placed in Egypt 1 tactical_bomber placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,6,3,3 British collect 28 PUs (6 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 artillery and 7 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.17 Japanese regular : 1.33 Italians regular : 1.83 British regular : -0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




