Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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I am not the mastermind behind scripted axis play, I always believed allies suit me better but for sure I have more luck (not dice) with axis this days. But sure if you want to I accept the challenge, BM3 no bid, I take axis. It’s nice weather today so it is beer time. Can set up Thursday morning Norway time (I am off tomorrow)
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That’s great - at your leisure, my friend. Enjoy the day!
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Question:
Can you chose to ignore a defending sub on subsequent combat rounds?
I.e. the attacker kills the scrammed defending plane R1 but the sub is still alive, so starting R2 of the combat can the attacker now ignore?
Or is the ignore option only available pre-combat R1? Or is it constantly re-determined every round of combat?
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here is the issue in concrete terms, I am USA and I am up. I can take Japan if my landing succeeds.
Japan still has 6 Kamikazes. I assume he’ll scram and use the Kamikazes. If he kills my dd with the Kamikazes but I kill his tacb defending, then R2 the sea zone is no longer hostile if one of my carriers is there?
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If Japan chooses to not submerge the subs, then you will have to retreat if there are only carriers vs subs. You can’t ignore subs when a battle has started.
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If Japan chooses to not submerge the subs, then you will have to retreat if there are only carriers vs subs. You can’t ignore subs when a battle has started.
wait, a carrier is a “warship” so why can’t that allow me ignore the sub?
Or are you just saying, if I can’t ignore the ignore the sub at the start of the combat, then I cannot ignore it anytime there after?
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It would allow you to ignore it if it wasn’t in a battle, but since the fight started with the subs in it you can’t start ignoring them after the fact.
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It would allow you to ignore it if it wasn’t in a battle, but since the fight started with the subs in it you can’t start ignoring them after the fact.
so once in, they are in, even of the condition that allowed them to be in fails mid-battle
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Yes, once the battle starts it’s only the owner of the subs that can decide what they do.
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Dang! There goes my chance at Japan! :x
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If the US attacks a sub and a cruiser with only fighters, carriers, and transports (i.e. nothing that can kill a sub) can the sub continue combat after the cruiser dies? My opponent says that a lone sub can’t prevent a landing, but I thought the presence of the cruiser would make a landing impossible in this situation.
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As long as the sub stays to fight, the landing can’t be done.
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Thank you.
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when UK Pacific is down, and the allies take Kwangtung from the Japanese, it does not go to China, but the country who captured it?
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when UK Pacific is down, and the allies take Kwangtung from the Japanese, it does not go to China, but the country who captured it?
If USA, France, USSR or ANZAC captures it, yes.
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If Russia declares war to Japan, is the Mongolian trigger deactivated (for Japan) ?
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If Russia declares war to Japan, is the Mongolian trigger deactivated (for Japan) ?
Use this link Amon-Sul:
https://www.axisandallies.org/forums/index.php?topic=30776.0 -
2) If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above
My opponent has declared war to my Japan with his Russia. USA took Korea and he moved in there in ncm.
So, the catch for keepin the trigger in (allthough Russia declared war to Japan) is to not attack a Japanese territory (bordering Mongolia or the land of Korea), but to move in in ncm?
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Korea is not bordering Mongolia.





