TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 battleship moved from 10 Sea Zone to 7 Sea Zone 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Philippines to 7 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 fighter moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone Non Combat Move - Americans 1 bomber moved from Central United States to Wake Island 1 fighter moved from Eastern United States to 10 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Shensi Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 2 infantry moved from Malaya to Shan State 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 1 destroyer moved from 111 Sea Zone to 112 Sea Zone 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 bomber and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italian Somaliland 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 battleship, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 97 Sea Zone to Malta Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Italians regular : 1.50 Germans regular : -0.33 British regular : 0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




