TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 1 aaGun, 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Novgorod to Vyborg 2 infantry moved from Karelia to Vyborg 1 fighter moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Russia to Vyborg 1 artillery moved from Novgorod to Vyborg 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Smolensk 3 infantry moved from Baltic States to Novgorod 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Volgograd to Bryansk 1 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 3 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Amur to Siberia 6 infantry moved from Buryatia to Sakha Non Combat Move - Russians 2 aaGuns moved from Novgorod to Vyborg 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 aaGun and 2 armour placed in Novgorod 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia Russians undo move 2. 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




