TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 fighters owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated 2 submarines owned by the Germans retreated to 104 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 44 Casualties for Germans: 2 fighters Casualties for French: 1 cruiser and 1 fighter Casualties for British: 1 battleship, 1 cruiser and 1 fighter Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 6/18 hits, 6.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits 6 infantry owned by the Germans lost in France 1 aaGun owned by the French and 5 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 4/12 hits, 5.00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in France 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery and 2 mech_infantrys in France, round 4 : 4/9 hits, 3.83 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 artillery owned by the Germans lost in France 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 3 artilleries and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/9 hits, 3.67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1.67 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 artillery owned by the Germans and 2 armour owned by the Germans retreated to Slovakia Hungary Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone 1 destroyer owned by the British and 1 submarine owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer, 1 submarine and 1 transport Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Turning off Edit Mode 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Greater Southern Germany to Northern Italy 2 infantry moved from Greater Southern Germany to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Poland EDIT: Germans undo move 1. EDIT: Germans undo move 13. 1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 mech_infantrys moved from Western Germany to Poland 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 4 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : 1.83 Neutral_Allies regular : 2.33 Germans regular : 4.17 British regular : -0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




