TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters moved from Eastern Poland to Russia 3 bombers moved from Novgorod to Russia 3 mech_infantrys moved from Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/3 hits, 0.50 expected hits 2 bombers owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Ukraine Germans attack with 1 armour, 5 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Russia to Novgorod 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 4 mech_infantrys moved from Belarus to Ukraine 2 mech_infantrys moved from Belarus to Novgorod 1 aaGun, 3 artilleries and 1 infantry moved from Novgorod to Belarus 1 aaGun, 9 armour, 10 artilleries, 30 infantry and 5 mech_infantrys moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Germany to Poland 9 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern Italy to Trans-Jordan 1 fighter and 2 tactical_bombers moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Novgorod 1 bomber, 2 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67 Russians AA : 1.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




