Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Sovietishcat A submarine doesn’t make the sz hostile. If you don’t conduct an amphibious landing with the transport, you have 2 options:
- Ignore the submarine on the Combat phase, and do whatever you want on the NCM phase (take Brazil).
- Attack the submarine, but that will prevent the transport from doing anything else on that turn.
TripleA allows the movement of transports in the Combat phase even if they aren’t used to conduct an amphibious landing, but that’s illegal.
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@Adam514 can you please help me here, so I have 4 transports alone in sz 91 and the german fleet is in sz 112 and I have a fleet in sz 110. So the german player sends one sub in sz 110 as a combat and send one fighter at sz 91, so obviously I thought you cannot send a plane in a suicidal mission but because the german player intended to sink my fleet with his sub and then move the AC to land the plane in NCM… Is it a legal move? The sub did not win the sea zone battle in 110. So the AC is staying in sz 112.
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@Sovietishcat said in League General Discussion Thread:
@Adam514 can you please help me here, so I have 4 transports alone in sz 91 and the german fleet is in sz 112 and I have a fleet in sz 110. So the german player sends one sub in sz 110 as a combat and send one fighter at sz 91, so obviously I thought you cannot send a plane in a suicidal mission but because the german player intended to sink my fleet with his sub and then move the AC to land the plane in NCM… Is it a legal move? The sub did not win the sea zone battle in 110. So the AC is staying in sz 112.
The sub attack creates the possibility (however unlikely) that the fighter in 91 can land on the carrier. So it is a legal move. But I think we’ve all been there so I feel your pain.
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@farmboy ok thanks, next time I’ll know!!
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@Sovietishcat Indeed it’s legal.
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@Adam514
Hey!
What’s going on here?Been buried at work so A&A’s taken a back seat.
Anyone find a good solution to the gibraltar airbase UK1 move?
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@Karl7 G1 bomber or transport buy prevents SZ92 stack.
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So Italy takes Alg, then Germany blitzes 92 is not longer in favor?
Or is that the bomber?
Also, what does the trn do? Soft sealion?
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@Karl7 The threat of Sealion/SZ92 attack prevents the UK from defending both enough
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@Adam514 said in League General Discussion Thread:
@Karl7 The threat of Sealion/SZ92 attack prevents the UK from defending both enough
But in either event a G1 full navy build is off the table.
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in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
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@oysteilo said in League General Discussion Thread:
in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
Oh? Why? I’ve found it somewhat effective in the past.
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It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs
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@oysteilo said in League General Discussion Thread:
It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs
Interesting, usually the Brits stack 92 and then move against Italy. Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
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@Karl7 said in League General Discussion Thread:
Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
except if you’re Karl, in which case Germany would still consider sea lion (yes, you have sea lion’ed my 92 stack in the past lol)
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Refresh my memory, I thought when bidding if you place a land unit it has to be where another land unit already exists (this may also be true of sea units). Did this rule change sometime in the past 5 years? :)
Of course, I’m talking about bidding an inf to NG, since that was always the main issue.
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If it’s legal, no worries, just consider me to be permabidding that one for now on :)
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@DizzKneeLand33 any kind of bid is legal if both players agree. But the default is that you can place no more than one unit where you already have units. So you are within your rights to say no if someone wants to do that.
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My understanding that the Gibraltar airbase is still the go to move for the allies. Perhaps I’m missing something.
@Adam514 said in League General Discussion Thread:
@Karl7 G1 bomber or transport buy prevents SZ92 stack.
If you assume 2 bombers bought, no scramble to 110, all Luftwaffe returning to W Germany/Rome. That leaves:
Ger: 4bomb, 5tac 5ftr
UK: 5ftr 1CV 2CA 2DDThat makes the attack on SZ92 99% +30TUV 6.8 planes remaining.
vs no bombers bought which makes it 83% +14TUVIs such an attack beneficial for the Axis? On paper, yes. Although such heavy plane losses reduce their options later in the game. I guess Italy could go wild.
JDOW had a move G1 of 2 subs to SZ91, attack SZ110 only. If the SZ106 & SZ91 attacks succeeds, 2that reduces the forces available to SZ92 by a CA & DD. Combine this with a 2bomber buy G1, perhaps the attack is good. Or if the subs in SZ91 aren’t killed (as JDOW did to me once). Hmm.





