TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Belarus 1 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Poland to Western Ukraine 3 infantry moved from Vyborg to Karelia 2 bombers moved from Western Germany to Karelia 3 fighters and 5 tactical_bombers moved from Western Germany to Belarus Combat - Germans Battle in Karelia Germans attack with 2 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 bombers and 3 infantry in Karelia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Karelia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia 3 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 3 armour, 5 artilleries, 21 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 3 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Western Ukraine, round 2 : 10/30 hits, 7.67 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Western Ukraine 3 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 3 fighters, 3 infantry and 5 tactical_bombers Russians defend with 3 infantry Germans roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Belarus, round 2 : 3/11 hits, 5.00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Belarus 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 4 infantry moved from Romania to Eastern Poland 6 artilleries and 4 infantry moved from Poland to Eastern Poland 15 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland 2 bombers moved from Karelia to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




