TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 1 submarine moved from Midway Sea Zone to Japan Sea Zone 1 infantry moved from Finland Norway to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 infantry moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - Russians Battle in Yakut S.S.R. Russians attack with 3 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Japan Sea Zone Russians attack with 1 submarine Japanese defend with 2 transports Russians roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in Japan Sea Zone Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in Japan Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in Japan Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 2 transports Non Combat Move - Russians 3 fighters moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 5 infantry moved from Russia to Novosibirsk 9 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 1,67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




