Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Path to Victory, right?
I just added up Ghostglider, Adam514, General Disarray, Axis Dominion, 666, Peirce, and ArtofWar. FOR THE PAST 18 MONTHS ONLY
In total they took Allies 39 times, Axis 31
General D wants the Allies and took them 6 times and Axis only 1
Peirce wants Axis and took them 6 times and Axis 0
So those two offset.
About bids for PtV, and it being the most “balanced” because of small bids chosen:
We don’t have enough sample size, not even close, to make any conclusions about what a proper bid should be.
Most of the games completed over the past 18 months should be thrown out of consideration because the stronger player almost always wins. I’m seeing that no matter what side is taken by who, the stronger player wins - almost always.
The rest of the games, which are few, just don’t tell you anything about bids because there are waaaaay too many other variables. -
The 42% Axis statistic I dropped last week, and the fancy colored bar graph in the statistics section of the ELO rating sheet?
Horribly misleading!
How much the Axis win is largely a function of who likes to take what side. Maybe that’s what @crockett36 was looking for. Top players took Allies 39 times to 31, and, guess what, the Allies have been rolling the past 18 months.
The fact that stronger players are winning more games is not a strong indication that PtV is “balanced” close to zero.
I’m convinced that rather, it’s a strong indicator that PTV is big enough and complex enough that the results are not very sensitive to a bid.
To be clearer, I doubt that we would have much different results between a -30 bid and a -8 bid. The skill of the players and the magnitude of the game overpower it. -
@gamerman01 I definitely agree with the point about lack of insensitivity to an bid. The absolute bids are too low for it to be sensitive in the first place IMO.
But, (and no offense) the recent post mortem on the OOB playoffs in which it was declared the game was over after G1 would never happen in PTV outside of absolutely insane dice. The board is bigger, the strategies are more diverse, and there are far more opportunities to recover from bad dice.
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@gamerman01 said in Post League Game Results Here:
Path to Victory, right?
I just added up Ghostglider, Adam514, General Disarray, Axis Dominion, 666, Peirce, and ArtofWar. FOR THE PAST 18 MONTHS ONLY
In total they took Allies 39 times, Axis 31
General D wants the Allies and took them 6 times and Axis only 1
Peirce wants Axis and took them 6 times and Axis 0
So those two offset.
About bids for PtV, and it being the most “balanced” because of small bids chosen:
We don’t have enough sample size, not even close, to make any conclusions about what a proper bid should be.
Most of the games completed over the past 18 months should be thrown out of consideration because the stronger player almost always wins. I’m seeing that no matter what side is taken by who, the stronger player wins - almost always.
The rest of the games, which are few, just don’t tell you anything about bids because there are waaaaay too many other variables.What about oob? Top 10 elo, axis, allies?
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@crockett36 great work!
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@mikawagunichi said in League General Discussion Thread:
More of a damning assessment of LL IMO. PTV is by far the most balanced and dynamic of the the 3 global variants.
There is a 4th variant :)
https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
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@barnee said in League General Discussion Thread:
@mikawagunichi said in League General Discussion Thread:
More of a damning assessment of LL IMO. PTV is by far the most balanced and dynamic of the the 3 global variants.
There is a 4th variant :)
https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
Yes, but that one is not a League game which, I think, is what he was referring to.
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42 should be league, imo.
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@crockett36 Seconded, G42 is the official GenCon tournament version.
I have been practicing quite a bit for BGN’s Battlefront Dayton this November, and the time limit using a tournament format really changes the game.
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@crockett36 said in League General Discussion Thread:
42 should be league, imo.
I will admit I’m not sure what version you are referencing when you say 42. Is that AA 50 1942 scenario?
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@AndrewAAGamer LH came up with a 42 set up. It is the version of G40 that is played as a tournament at Gencon, Smorey Swamp. Very unique. Worth a look.
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@AndrewAAGamer Global 1942, there is an official Larry Harris version which is included in the Global map pack download.
Major differences in board setup since it (vaguely) resembles a later point in time, and the Turn Order is different -
USSR
JAPAN
USA/CHINA
GERMANY
UK
ITALY
ANZAC/FRANCEGreg Smorey tournament rules:
https://headlesshorseman2.com/gen-con.htmlhttps://headlesshorseman2.com/uploads/3/4/0/0/34000156/g42_tournament_rules_25.pdf
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@crockett36 I call it the long awaited, already given 3rd edition!
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Thank you for such a quick and thorough reply!
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Oztea has a 42 has well
https://www.axisandallies.org/forums/topic/20575/oztea-s-1942-global-setup?_=1752462647566
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as lol
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@barnee I’ve checked out Oztea 42, heard good things. Haven’t ever played it against a human opponent though.
Interesting stats between the 3:
OOB

Larry Harris Global 42 Tournament

Oztea

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