TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Southern Belarus 1 tactical_bomber moved from Russia to Southern Belarus 2 fighters moved from Russia to Southern Belarus Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Southern Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus 1 infantry owned by the Germans lost in Southern Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Southern Belarus to Rostov 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Kursk to Rostov 2 infantry moved from Tambov to Rostov 3 infantry moved from Stalingrad to Rostov 1 infantry moved from Northeast Persia to Northwest Persia 1 aaGun, 1 artillery and 12 infantry moved from Korea to Northern Manchuria 3 aaGuns, 2 artilleries and 23 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Yaroslavl 1 armour and 1 mech_infantry moved from Smolensk to Bryansk 6 infantry moved from Russia to Yaroslavl 4 infantry moved from Russia to Yaroslavl 3 infantry moved from Russia to Bryansk 3 infantry moved from Urals to Northern Sinkiang Place Units - Russians 3 infantry placed in Siberia 3 infantry placed in Stalingrad 3 infantry placed in Urals 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4 Russians collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




