e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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I don’t use it myself (although I think I did in earlier games). It hasn’t come up for me for a while but I do generally allow it, although I might have to think about it some more in a playoff game. Its not on the whole a major deviation from the default. The outcome is a 7-10 bonus (potentially earlier access to an NO and you avoid losing the transport) for the allies but for a minor power. But I certainly understand why folks would say no to it.
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@farmboy playoff games are so close that one extra artillery can have a huge swing in decision making. There is no way I would allow a NG infantry as part of the bid unless discussed pre-bid. It is way too beneficial for just 3 PUs, of similar cost/benefit as a Scotland fighter.
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@Arthur-Bomber-Harris I don’t disagree. And as I noted, I can certainly appreciate why players won’t agree and it is against the default. I’m playing more BM though where bids are scarcer relative to OOB and I’ve generally decided that it is more useful for me to spend the 3 elsewhere. The benefits of british subs or an inf in Yunnan, for example, seem greater to me. You don’t see the benefit in the concrete outcome of getting an NO earlier or in not having to expose a transport, but I think I get more benefit from the constraints those other bid placements place on the axis. So I’m less opposed if someone else wants to do it. But because it is a rule breaker, I’d be more hesitant in a playoff game.
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Is it legal for Japan to upgrade the factory in Malaya to a major?
Europe rule book page 27 says: " The industrial complex to be upgraded must be located on an originally controlled (not captured) territory that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher."
Not sure must we apply the same restriction for Malaya if the Pacific book doesn’t say the same for the factory upgrades?
Any thoughts will be appreciated. -
@Me1945 said in League General Discussion Thread:
originally controlled (
should probably say “original owner” but yea … good question :)
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@Me1945 said in League General Discussion Thread:
Europe rule book page 27 says: " The industrial complex to be upgraded must be located on an originally controlled (not captured) territory that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher."
Exactly the same wording is in the Pacific 1940.2 rulebook, on page 25.
So Japan is not allowed to upgrade in Malaya, that is a territory originally controlled by UK.
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Like a lot of people I ran into trouble with my dice email a couple of years ago. I was using gmail and I found that most of the emails weren’t coming through. I switched to yahoo and that worked great until the last few months. I still get all the emails but most come in several days late. Curious if others are dealing with the same thing and if there an email service that is avoiding these issues.
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I am new to this league and site. gmail wouldnt let me set up dice server. someone told me about proton emeail. it works great. just go to proton email and click for the free account. the dice server works great with it
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@MuddSlinger thanks for the suggestion! I’ll probably give that a try.
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@MuddSlinger said in League General Discussion Thread:
just go to proton email and click for the free account
yea and it doesn’t even require a phone number :)
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Indeed. It is a great privacy focused email system with messages stored in Switzerland 👍 You don’t want that your invasion plans go public 😅
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anybody else experiencing this issue with dice roll getting stuck ?? just started happening to me today in my ptv game!

i rebooted machine and didn’t help. i upgraded to latest 2.7x triplea and still same issue.
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ok i took out my email address and replaced it with yours and it worked. so it must be something with my yahoo email… maybe i’ll look into that proton email account after all lol
anyway i’ll complete my turn and post it. then look into that option
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@gamerman01 said in League General Discussion Thread:
But like farmboy pointed out, you can throw out all the bidding rules if you can agree with your opponent. However, your other opponents may wish to abide by the “default”
I haven’t played any OOB league games and just started one with Gamerman. So I am looking at AndrewAAGamer & ABH’s playoff game and the bid is something I never would have considered, a couple other key units but the big whopper: 46 IPCs going to China’s bank! First time I have seen anything like it, so I’m watching the game closely now! :)
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@Stucifer not a playoff game, but a regular match. Nice to have Chinese soldiers standing toe to toe with the Japanese forces.
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@Arthur-Bomber-Harris Ah yes not sure why I thought it was a playoff game! 😆
It’s quite a change from the typical subjugation of China most games see. I saw a post from Andrew saying he wanted to try and tackle the China stack instead of ignore it. would be interesting to see how much of a difference it could have made if Japan had ignored them and gone for the J2 still.
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nvermind, it’s still getting stuck… it’s now happening in my other games, and doesn’t matter what email i use for the dice… this is bad
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@axis-dominion Very strange :( I am not getting an issue right now on my laptop. I was having the same issue either yesterday or Sunday though for a brief time.
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Bummer
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
I would try protonmail or gmx.com. Maybe you can load your current game with the new address. Worth a try anyway.
Might want to ping Panther on the triplea thread
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just reread your comment. So new email not working. Maybe go back to one of 2.6 prereleases





