Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from China to Sinkiang 1 bomber moved from French Indo China to Yakut S.S.R. 2 fighters moved from Manchuria to Sinkiang 1 fighter moved from French Indo China to Sinkiang 2 fighters moved from Hawaii Sea Zone to Australia 2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone 1 infantry moved from New Guinea to New Guinea Sea Zone 2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone 2 infantry moved from North Australia Sea Zone to Australia 1 infantry moved from French Indo China to Sinkiang Combat - Japanese Battle in Sinkiang Japanese attack with 3 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sinkiang 2 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Australia Japanese attack with 2 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Australia, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 transport moved from French Indo China Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 5 infantry moved from French Indo China Sea Zone to French Indo China 1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone 2 fighters moved from Australia to North Australia Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 armour moved from Manchuria to China 1 armour moved from China to French Indo China 1 bomber moved from Yakut S.S.R. to French Indo China 2 fighters moved from Sinkiang to Manchuria 1 fighter moved from Sinkiang to French Indo China 1 submarine moved from Hawaii Sea Zone to North Australia Sea Zone Place Units - Japanese 1 armour and 6 infantry placed in Japan 2 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 Russians regular : 0.67 British regular : 0.33J3.tsvg Allies: +11.93


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




