Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
I’ve been playing new to me players lately, and more than one veteran of the league exclaimed that he’s never been aware of this rule, so I need to announce it.
Please, no one tell @Panther I am one of those players…
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i am not sure I understand the sz 97 example.
The first example is interessting. lets say all defending subs are missing, after all THEY get a first shot Then the attacking subs fire and get 5 hits. Are you saying i can not assign those 5 hits to the destroyers? I have to fire the 10 bombers first and bomber hits must be assigned to defending destroyers?
I think it is like this, but good to have it ruled
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@oysteilo said in League General Discussion Thread:
The first example is interessting. lets say all defending subs are missing, after all THEY get a first shot
For this example, I did fail to remember the defending subs would fire first. I edited my post to make it correct and much less confusing, thanks to you!
Then the attacking subs fire and get 5 hits. Are you saying i can not assign those 5 hits to the destroyers? I have to fire the 10 bombers first and bomber hits must be assigned to defending destroyers?
No, I’m saying those 5 sub hits would be assigned to subs and/or destroyers by the defender, but that the defender SHOULD NOT BE asked yet. Defender should get to see bomber rolls too before choosing any losses. Defender had destroyer so attacking subs do not have surprise strike. Only when there is surprise strike should action be stopped and casualties chosen.
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I’ll just explain 97 again and hopefully it makes better sense when I use different words.
We first have to assume the UK has a bid sub. The sub is necessary to illustrate.
If UK attacks Z97 with everything (including a sub from 98), the engine will roll the UK sub first (I think it does this regardless of whether there is a defending destroyer)
In this case, with no defending destroyer that is correct. If the sub hits, the defender must choose a casualty immediately because of surprise strike.Then assuming an Axis scramble to 97, the engine will roll the defending planes alone, and prompt for a casualty choice before continuing.
This is incorrect.
Following the engine, the UK player has to choose a non-sub casualty not knowing if the 2 cruisers and battleship will score a hit that could be taken by the attacking sub.
Following the official rules, the 2 cruisers, battleship, and scrambled fighters would all be rolled, with the fighter rolls being specially noted because the sub can’t be taken as a casualty to those fighter hits.In Triple A, the player taking hits is sometimes required to choose casualties before he should.
As noted (even years ago) in the TripleA notes, this error has been acknowledged and identified and labeled NA for “no available fix yet”Since I keep running into experienced league players who are unaware, I wanted to get this out there again and try to help everyone know how to play correctly
Thanks for your feedback Oysteilo!!!
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Sh*t, my head just imploded 😅
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Yeah, I tried… I tend to use more words than necessary.
You could just play me and I’ll teach you when these battles come up!
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Could anyone let me know what the current version of engine people are playing with? The installer put me on 2.5.22294, but the pre releases go up to 2.7. Don’t want to start a game with an outdated engine! Sorry if this is referenced somewhere else
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@wizmark Welcome back Wiz. I don’t think there is a universal answer to this question, but I use 2.6+14476. A version shortly after that messed up the battle calc.
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@wizmark I’m using 5. It all depends on who your playing. I don’t even have the newest one downloaded yet. Lol
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We’ve had a resurgence in interest in PtV it seems, looks like we are around 80 games so far this year (I count 160 finished games in the ELO spreadsheet, but they each take 2 people). Compared to 51 I believe for 2023. That is either a massive uptick in interest or those of us playing are playing a lot more (@mikawagunichi leading the way at 30! games this year). I thought I would consult some ancient wisdom from yesteryear in the PTV Strategy thread here:
https://www.axisandallies.org/forums/topic/35558/ww2-path-to-victory-strategies
Pleasantly surprised to say, I’ve been in the kitchen cooking and have a strategy not discussed at length. Most of the discussion was around the Germany-Russia front and J1 viability. Looking forward to sparking some discussion with my post (incoming) over there!
Cheers,
Stucifer -
I am also presently motivated to make some strategy videos using my printed PTV vinyl mat, hopefully will have one detailing my super-secret strategy posted soon on YouTube. If anyone has suggestions for a video topic on PTV, strategies, introduction, changes? please let me know!
Link to strategy reveal:
https://www.axisandallies.org/forums/post/1729346Will make another post once the video is uploaded. 🤓
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I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4jIntroduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e -
@Stucifer said in League General Discussion Thread:
I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4jIntroduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-eThis is great, thanks for putting this together!
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@Booper Thank you!!
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@Stucifer great stuff! Thanks!
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@Stucifer said in League General Discussion Thread:
We’ve had a resurgence in interest in PtV it seems, looks like we are around 80 games so far this year (I count 160 finished games in the ELO spreadsheet, but they each take 2 people). Compared to 51 I believe for 2023. That is either a massive uptick in interest or those of us playing are playing a lot more (@mikawagunichi leading the way at 30! games this year). I thought I would consult some ancient wisdom from yesteryear in the PTV Strategy thread here:
https://www.axisandallies.org/forums/topic/35558/ww2-path-to-victory-strategies
Pleasantly surprised to say, I’ve been in the kitchen cooking and have a strategy not discussed at length. Most of the discussion was around the Germany-Russia front and J1 viability. Looking forward to sparking some discussion with my post (incoming) over there!
Cheers,
StuciferThat’s awesome to hear about the uptick in games this year! It’s cool that people are getting more into it. What kind of strategy are you planning to bring up in the PTV Strategy thread? Anything new or different you’re excited to share?
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@HNpis Check out the last ~4 posts in this thread and the linked youtube video
https://www.axisandallies.org/forums/topic/35558/ww2-path-to-victory-strategies/121?page=5
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We’re in the second half of December, so you can “sign up” any time, tell me what version of the game you want to participate in the
POST SEASON
PLAYOFFS
TOURNAMENT
CHAMPIONSHIP BRACKET
or ARENA OF DEATHWhatever you like to call it. By now you know what I’m talking about, I’m talkin’ 'bout naming new (or repeating!) Champions!
You can see the sign up sheet on the ELO rankings spreadsheet.
Again, this year for the first time it is your LIFETIME ELO ranking that determines your seeding.
You MUST meet the following minimum games played requirements. The games must have been COMPLETED in calendar 2024, so a game you played all during 2023 but was ended and winner/loser declared in January 2024 counts.
Balanced mod minimum is SIX (6) games completed 2024
PTV and OOB are 3 games.
Again, seeded by lifetime ELO.Everyone has until 12/31 to sign up. Once brackets are completed, games can be started right away in January. Most of you know the drill, so if I left any gaps and you have questions, check league rules or ask me.
PM to me is preferred way to sign up to avoid gumming up the threads.
Again, you can see who has signed up so far in the new tab in the ELO rankings spreadsheet. -
I always find a spot for everyone. I create additional brackets if needed. If you’re not top 8 ELO of those signed up, you will NOT be able to be crowned champion of that game version, BUT you can still be in an exciting single elimination playoff bracket. Winners of (at least) 2nd brackets are still enshrined in permanent league history records.
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@gamerman01 PTV for me. I yearn for to avenge last years championship game debacle.





