Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@axis-dominion Ready when you are.
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@Booper Unfortunately, total dice rolled throughout the game is misleading at best. So many of them had zero effect but are counted in Triple A stats. And even if they weren’t, the timing and place of the dice are what matter.
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Understood, but it goes to the overall fairness of the random dice generator, which seems to be operating fine.
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Ah! Yes.
No disrespect was meant. Thanks for clarifying
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@peirce said in Post League Game Results Here:
@axis-dominion Ready when you are.
sorry i had stepped away, then fell asleep for a bit
yeah let’s do it. should be fun. game is recorded, so no effect on result, but we can continue on the thread.
take it away!
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@axis-dominion Love it. Always seems a shame when a good match-up gets ruined by a brutal dicing. Happy to play this one out!
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@peirce said in Post League Game Results Here:
@axis-dominion Love it. Always seems a shame when a good match-up gets ruined by a brutal dicing. Happy to play this one out!
agreed, i was enjoying the game despite being behind a lot, felt allies at least had a chance.
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Sleep on it realization:
Other than @Adam514 , every one of us has to admit we don’t know what it’s like to reach the mesosphere of 2200+
We’re a bit of a peanut gallery. Well, more than a bit.
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yeah adam and i keep swapping seats up there. since i’ve transitioned to ptv i am still figuring it out, and in the process i haven’t been able to progress to 2300 and beyond.
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the other factor being that it’s hard to make large gains once you’re up there
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and one bad dicing causes a rather large drop…
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so if i were to play 666 who’s the top E-ranker and win, i’d gain like 2 or 3 points. if i were to lose, i’d drop 29 or 30.
stakes are like an order of magnitude greater if i were to lose.
fun.
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It’s kind of a bell curve, right? Yes, you get way up there in rare air, it’s hard to stay up. Did you want me to create tier D, then?
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@axis-dominion said in Post League Game Results Here:
since i’ve transitioned to ptv i am still figuring it out,
That’s a big part of it, I suspect! You’re not 2200 dominant in PtV yet. You have a heel that wasn’t covered
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@axis-dominion you are 500 ELO points better than 666. You should be winning 95% of the time against him, a player who has 46 wins and 45 losses, the definition of an average opponent. If you don’t think that you could have that type of odds then you aren’t a 2100+ player.
Top players often have to find meta settings to keep up their ranking, perhaps finding the sweet spot for ELO rank difference and have rules like Low Luck to minimize dicing. Or you could just play games and not care about ELO ranking if you find chasing top-positioning takes away from the enjoyment.
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so we’re continuing our game, and he just got 3/4 with his DD hits, that’s following a recent 4/4 DD hits. that’s 7/8 DD hits… what’s that, 1 in 400 odds? his luck is just too unreal
abh
666 is actually a fairly decently good player from the games i remember playing against him, so match would not be a walk in the park, all for almost no elo gain. add to that the ever present risk of dice disasters as happened with peirce, makes it way too risky, assuming i care a lot about my rating. in this case i know from experience playing him (unless he’s changed his approach, as it’s been a while) he’s not one of those that counts on luck to win, he genuinely tries to play the odds and gain advantages through positioning, so i think it’s worth playing him again. -
This is not an argument to not care about your ELO.
I totally understand we’re competitive gamers and when we put a single number on our success it means a lot.
If it helps, remember that from the impersonal “league’s perspective” the top reasons for a rating, in order of importance to the league, is
#1 To maximize Fun
#2 During regular season, players have a good idea the strength of their prospective opponent. Helps a lot in choosing an opponent.
#3 Decently accurate playoff entry qualifications and seeding
#4 Great way to measure whether and how much you’re improving
#5 Sense of satisfaction, bragging rights, etc -
I will say if I was playing PtV low luck I can’t imagine Axis would get a bid. I would definitely want a bid to play Allies. I believe with a 0 bid you can be at 100% odds for Sealion on G3 with a naval buy G1 (CV, DD, tp) and 11-transport buy G2.
That’s with UK bringing the Gibraltar + Malta fighter back and building 18 infantry + a fighter for London.
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@axis-dominion Here is a breakdown of BM4 game results that I pulled from the results spreadsheet. Player 666 is 1 win and 20 losses for players with ELO above 1800. You should be able to beat him 95% of the time if he has not massively improved in recent times. ELO looks to be working in this instance.
Looking at your record (since 2020), you have a weakness against low ranked players and it wasn’t primarily due entirely to bad dice. Against the Simon (ELO 1394), you were distracted by other games and didn’t move additional planes to reinforce the main Russian stack, and he got a bit lucky in the 60/40 Bryansk battle that couldn’t be recovered from. Without that mistake it looked like you would have easily won the game. In the other noteworthy loss against me (ELO 1497), you could have easily won if you played more conservatively instead of offering battles which were dicey.
If you want to maximize your ELO ranking, the 1900+ ranged opponents is probably your sweet spot as the occasional blunders hurt you in the matches against inferior players. Sadly that only gives you 3 opponents who will help you improve or maintain your ranking. The challenges of being one of the best in the world…

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Boy you sure were right when you estimated 95% off the top of your head! That’s great analysis, and great memory of past games.





