Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
@Gargantua It was a 15%-outcome for the Axis. Certainly not an unlikely outcome.
We all have had far worse dice beatdowns in pivotal battles. Those 1% outcomes in Paris on G1 are awful, and all of us have had 0.1% results that just seem implausible.
-
it’s not just this battle lol the entire game was a luckfest for the axis, starting from g1.
-
If I may speak in the assembly of the greats, I did mention earlier somewhere that players who are keeping an eye on the numbers would conclude that it is not worth it to risk play lower-level players. However, if one benefited by x, x being a positive number that was calculated by both level difference and the size of the bid, it might actually incentivize such play. And breathe life into the league.
Another incentive for creativity and daring would be an allied and an axis ranking. They do this on 42 online. Top Allied players, top Axis players. Not sure how to do that.
-
With all due respect @axis-dominion , and you’re obviously one of the true greats here, I think you may be too quick to jump to conclusions on some things. A few weeks ago after the Adam sub spam game you were predicting higher bids would be needed to play Axis, now it’s the Axis are overpowered due to SL.
How do you know Peirce will continue to be a gambler in the future? He hasn’t declared that he will like some on here, and at the rate he’s racking up wins against good players, his confidence and ranking will both climb to the point where he feels that HE is the better player (or at least near-equal) in many games and has no need to gamble.
And lastly, over the long run you should be happy that players want to take sub 50% changes in key battles, that will favor you more often than not. And since you’re a fast pace of play player, you can surely play enough games to get the law of large numbers working in your favor.
-
Forgive me, but…am I wrong to be more impressed by playoff results than an elo number?
If the elo number goes all the way back to when the game first came out, the strategic thinking at the time was probably more primitive or juvenile. The metas and scripts basic or even erroneous. I would not presume that champions of the past would be champions in 2025.
Perhaps elo ought to be broken down into 5-year eras. Btw, what would the battle of Midway look like on a battle board, using a battle calculator? And what would be the percentage of the result of the Miracle at Midway?
-
Don’t worry about clogging the Post Game Results thread, I’ll just move the posts when the steam has run out.
This is really good discussion about A&A, all versions even outside the league, considering the limitations of posts on a forum. I am enjoying it immensely, especially @Gargantua dropping in like a paratrooper.
-
@axis-dominion Are those 9 games of PtV in the league the only ones of that version you’ve played?
As we all know, the game plays a lot different than the others. You are probably still on the learning curve on that version? We don’t even know where you’ll level out in PtV.
I’ll just believe you that the dice went against you the whole game. But just (being much more measured than our very own @Gargantua of course) consider that you weren’t in your favorite playground (Balanced Mod by FAR) and that all that experience with OOB and BM may work against you. With the caveat that I don’t know how those first 8 games went, but you did lose 3.
So like my overall rating plummeted from an off game of Classic, similarly your overall #1 status is jeopardized no matter WHO you play - in PTV.
-
Guess that’s a downside of the ELO based system. In the old system, you could only lose 4 points divided by your number of games. At least you know exactly how many points you have put at stake when you start the game.
Checking the results tab, you’re 3 and 2 this year. Assuming that is against 4 M players and 1 tier 1 player, that would be 5.1 avg points. I think that would tier E, which is also where you are on the ELO system.
I reckon just a few more games and maybe it will average out. I would hope so.
-
@axis-dominion Love all of this dialogue here!If you’re formally resigning the game, happy to re-do that battle with LL on (for that battle), and see where it takes us. I’m new to the Forum, of course, and very new to PTV, but I’ve been playing BM for many years, and I really like the PTV map. Happy to put my
-
@axis-dominion … happy to put my theory to the test. Shall we do this?
-
@peirce said in Post League Game Results Here:
@axis-dominion Love all of this dialogue here!If you’re formally resigning the game, happy to re-do that battle with LL on (for that battle), and see where it takes us. I’m new to the Forum, of course, and very new to PTV, but I’ve been playing BM for many years, and I really like the PTV map. Happy to put my
By posting here, I think @axis-domination DID resign the game - did I miss something? Most people post something like “so-and-so wins, will played”, but it seems in the heat of the moment this did not occur. :)
BTW, here are the entire dice stats. The TOTAL dice rolls look entire fair. However the distribution for Axis rolls is skewed slightly lower, and Allies slightly higher. What can you do - it’s a random number generator, given enough rolls it will start to look fair for each power, but will vary slightly with low sample size.

-
@axis-dominion I got lucky that battle, no question. But the Sea Lion you complained so much about was a 97% battle in my favour. I was sure enough about winning it that I diverted a bomber to try to knock out the seaport at Gibraltar (which you shot down with your AA - your own luck). Frankly, I’d have readily traded the above-par result (~20 TUV above odds) in London for damaging that port any day. It allowed USA to threaten Germany and Italy at the same time for the rest of the game, which was huge. Far more than an extra couple of fighters.
You also got your own luck in plenty of battles, but I didn’t want to rub salt in the wound. The nature of the game is that one has to take risks - calculated risks - to win, and that’s what I did. But that final battle wasn’t a hail mary - it was a tactical choice to hobble the threat of the Russian/US advance in Eastern Europe.
-
@axis-dominion Ready when you are.
-
@Booper Unfortunately, total dice rolled throughout the game is misleading at best. So many of them had zero effect but are counted in Triple A stats. And even if they weren’t, the timing and place of the dice are what matter.
-
Understood, but it goes to the overall fairness of the random dice generator, which seems to be operating fine.
-
Ah! Yes.
No disrespect was meant. Thanks for clarifying
-
@peirce said in Post League Game Results Here:
@axis-dominion Ready when you are.
sorry i had stepped away, then fell asleep for a bit
yeah let’s do it. should be fun. game is recorded, so no effect on result, but we can continue on the thread.
take it away!
-
@axis-dominion Love it. Always seems a shame when a good match-up gets ruined by a brutal dicing. Happy to play this one out!
-
@peirce said in Post League Game Results Here:
@axis-dominion Love it. Always seems a shame when a good match-up gets ruined by a brutal dicing. Happy to play this one out!
agreed, i was enjoying the game despite being behind a lot, felt allies at least had a chance.
-
Sleep on it realization:
Other than @Adam514 , every one of us has to admit we don’t know what it’s like to reach the mesosphere of 2200+
We’re a bit of a peanut gallery. Well, more than a bit.





