Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@Arthur-Bomber-Harris said in Post League Game Results Here:
That dice was tough, but I would say that Pierce made the right decision. About a 20% of a game-ending outcome, another 30% where he loses a bunch of ground units but retreats his air without a massive game-affecting outcome, and 50% where he loses a bunch of ground units and is now in big trouble. I would take that gamble against a top player like Axis-Dominion (which is why he doesn’t play me any more).
made the right decision for the short term, to potentially strike a win against the top player. yes.
but on average, unless he really is a master of luck, this will not get him the kind of consistent results which makes for a top tier player. it takes being a top tier player to know what makes one, i guess.
50% chance i lose a bunch of ground units and am in big trouble? no thanks every time.
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@Gargantua It was a 15%-outcome for the Axis. Certainly not an unlikely outcome.
We all have had far worse dice beatdowns in pivotal battles. Those 1% outcomes in Paris on G1 are awful, and all of us have had 0.1% results that just seem implausible.
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it’s not just this battle lol the entire game was a luckfest for the axis, starting from g1.
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If I may speak in the assembly of the greats, I did mention earlier somewhere that players who are keeping an eye on the numbers would conclude that it is not worth it to risk play lower-level players. However, if one benefited by x, x being a positive number that was calculated by both level difference and the size of the bid, it might actually incentivize such play. And breathe life into the league.
Another incentive for creativity and daring would be an allied and an axis ranking. They do this on 42 online. Top Allied players, top Axis players. Not sure how to do that.
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With all due respect @axis-dominion , and you’re obviously one of the true greats here, I think you may be too quick to jump to conclusions on some things. A few weeks ago after the Adam sub spam game you were predicting higher bids would be needed to play Axis, now it’s the Axis are overpowered due to SL.
How do you know Peirce will continue to be a gambler in the future? He hasn’t declared that he will like some on here, and at the rate he’s racking up wins against good players, his confidence and ranking will both climb to the point where he feels that HE is the better player (or at least near-equal) in many games and has no need to gamble.
And lastly, over the long run you should be happy that players want to take sub 50% changes in key battles, that will favor you more often than not. And since you’re a fast pace of play player, you can surely play enough games to get the law of large numbers working in your favor.
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Forgive me, but…am I wrong to be more impressed by playoff results than an elo number?
If the elo number goes all the way back to when the game first came out, the strategic thinking at the time was probably more primitive or juvenile. The metas and scripts basic or even erroneous. I would not presume that champions of the past would be champions in 2025.
Perhaps elo ought to be broken down into 5-year eras. Btw, what would the battle of Midway look like on a battle board, using a battle calculator? And what would be the percentage of the result of the Miracle at Midway?
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Don’t worry about clogging the Post Game Results thread, I’ll just move the posts when the steam has run out.
This is really good discussion about A&A, all versions even outside the league, considering the limitations of posts on a forum. I am enjoying it immensely, especially @Gargantua dropping in like a paratrooper.
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@axis-dominion Are those 9 games of PtV in the league the only ones of that version you’ve played?
As we all know, the game plays a lot different than the others. You are probably still on the learning curve on that version? We don’t even know where you’ll level out in PtV.
I’ll just believe you that the dice went against you the whole game. But just (being much more measured than our very own @Gargantua of course) consider that you weren’t in your favorite playground (Balanced Mod by FAR) and that all that experience with OOB and BM may work against you. With the caveat that I don’t know how those first 8 games went, but you did lose 3.
So like my overall rating plummeted from an off game of Classic, similarly your overall #1 status is jeopardized no matter WHO you play - in PTV.
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Guess that’s a downside of the ELO based system. In the old system, you could only lose 4 points divided by your number of games. At least you know exactly how many points you have put at stake when you start the game.
Checking the results tab, you’re 3 and 2 this year. Assuming that is against 4 M players and 1 tier 1 player, that would be 5.1 avg points. I think that would tier E, which is also where you are on the ELO system.
I reckon just a few more games and maybe it will average out. I would hope so.
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@axis-dominion Love all of this dialogue here!If you’re formally resigning the game, happy to re-do that battle with LL on (for that battle), and see where it takes us. I’m new to the Forum, of course, and very new to PTV, but I’ve been playing BM for many years, and I really like the PTV map. Happy to put my
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@axis-dominion … happy to put my theory to the test. Shall we do this?
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@peirce said in Post League Game Results Here:
@axis-dominion Love all of this dialogue here!If you’re formally resigning the game, happy to re-do that battle with LL on (for that battle), and see where it takes us. I’m new to the Forum, of course, and very new to PTV, but I’ve been playing BM for many years, and I really like the PTV map. Happy to put my
By posting here, I think @axis-domination DID resign the game - did I miss something? Most people post something like “so-and-so wins, will played”, but it seems in the heat of the moment this did not occur. :)
BTW, here are the entire dice stats. The TOTAL dice rolls look entire fair. However the distribution for Axis rolls is skewed slightly lower, and Allies slightly higher. What can you do - it’s a random number generator, given enough rolls it will start to look fair for each power, but will vary slightly with low sample size.

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@axis-dominion I got lucky that battle, no question. But the Sea Lion you complained so much about was a 97% battle in my favour. I was sure enough about winning it that I diverted a bomber to try to knock out the seaport at Gibraltar (which you shot down with your AA - your own luck). Frankly, I’d have readily traded the above-par result (~20 TUV above odds) in London for damaging that port any day. It allowed USA to threaten Germany and Italy at the same time for the rest of the game, which was huge. Far more than an extra couple of fighters.
You also got your own luck in plenty of battles, but I didn’t want to rub salt in the wound. The nature of the game is that one has to take risks - calculated risks - to win, and that’s what I did. But that final battle wasn’t a hail mary - it was a tactical choice to hobble the threat of the Russian/US advance in Eastern Europe.
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@axis-dominion Ready when you are.
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@Booper Unfortunately, total dice rolled throughout the game is misleading at best. So many of them had zero effect but are counted in Triple A stats. And even if they weren’t, the timing and place of the dice are what matter.
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Understood, but it goes to the overall fairness of the random dice generator, which seems to be operating fine.
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Ah! Yes.
No disrespect was meant. Thanks for clarifying
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@peirce said in Post League Game Results Here:
@axis-dominion Ready when you are.
sorry i had stepped away, then fell asleep for a bit
yeah let’s do it. should be fun. game is recorded, so no effect on result, but we can continue on the thread.
take it away!
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@axis-dominion Love it. Always seems a shame when a good match-up gets ruined by a brutal dicing. Happy to play this one out!
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@peirce said in Post League Game Results Here:
@axis-dominion Love it. Always seems a shame when a good match-up gets ruined by a brutal dicing. Happy to play this one out!
agreed, i was enjoying the game despite being behind a lot, felt allies at least had a chance.





