TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 marines and 1 submarine moved from 28 Sea Zone to 65 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 52 Sea Zone to 65 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 submarine moved from 55 Sea Zone to 65 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 infantry moved from Central United States to Western United States Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier placed in 11 Sea Zone Americans undo move 1. 1 infantry placed in Western United States 1 transport placed in 11 Sea Zone 2 destroyers placed in 104 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States Americans undo move 3. Americans undo move 3. 1 destroyer and 1 transport placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 6 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 5 infantry moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Baluchistan to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from 83 Sea Zone to Kenya 1 cruiser and 1 destroyer moved from 109 Sea Zone to 124 Sea Zone British take 109 Sea Zone from Germans 1 armour moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Kenya Combat - British Battle in French Madagascar Battle in Kenya British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Kenya British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 infantry Battle in 124 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 124 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 124 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 artillery and 1 infantry moved from Western India to Eastern India 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone 2 fighters moved from Sumatra to Eastern India 2 infantry moved from Shan State to Burma 2 infantry moved from Eastern India to Burma 1 aaGun and 1 infantry moved from Sumatra to 42 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 aaGun and 1 infantry moved from 40 Sea Zone to Eastern India 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Southern Persia 2 infantry placed in Union of South Africa 1 submarine placed in 73 Sea Zone 1 destroyer placed in 109 Sea Zone British undo move 3. 1 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 fighter, 2 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 fighter, 2 infantry and 1 marineCombat Hit Differential Summary :
Chinese regular : 2.00 Italians regular : -1.00 Japanese regular : 0.00 Germans regular : -0.50 British regular : -0.83


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




