TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Holland Belgium to France 2 mech_infantrys moved from Germany to France 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to France 1 infantry moved from 99 Sea Zone to Crete Combat - Germans Germans creates battle in territory 114 Sea Zone Battle in Crete Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in France Germans attack with 3 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/11 hits, 5.00 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France 4 infantry owned by the French lost in France Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 4/8 hits, 4.00 expected hits French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in France Germans destroys 13PUs while taking French capital Germans win, taking France from French with 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for French: 1 artillery and 4 infantry Battle in Eastern Poland Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from France to Baltic States 2 fighters and 1 tactical_bomber moved from France to Greece 2 tactical_bombers moved from Southern Italy to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 2 armour, 4 artilleries and 4 infantry moved from Poland to Baltic States 8 armour and 8 mech_infantrys moved from Germany to Baltic States 2 artilleries and 2 infantry moved from Romania to Slovakia Hungary Place Units - Germans 1 submarine placed in 113 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
French regular : 1.00 Russians regular : -0.50 Germans regular : -0.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




