TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 artillery and 6 infantry moved from Northern Italy to Yugoslavia 1 bomber and 2 fighters moved from Southern Italy to Yugoslavia 1 artillery and 3 infantry moved from British Somaliland to Ethiopia Combat - Italians Battle in Yugoslavia Italians attack with 2 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Yugoslavia, round 2 : 4/14 hits, 4.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italians lost in Yugoslavia 5 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Ethiopia Italians attack with 1 artillery and 3 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 3 : 3/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Ethiopia Italians win, taking Ethiopia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 armour moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Southern France to Northern Italy 1 bomber and 2 fighters moved from Yugoslavia to Southern Italy 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Neutral_Allies regular : -0.67 British regular : -0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




