TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 marine moved from 6 Sea Zone to Korea 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Normandy Bordeaux to France French take France from Italians Combat - Americans Battle in Paulau Island Battle in Marianas Battle in Korea Non Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Morocco to 92 Sea Zone 2 mech_infantrys moved from Algeria to 92 Sea Zone 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from Trans-Jordan to Syria 2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 bomber moved from New Guinea to Queensland Place Units - Americans 1 transport placed in 101 Sea Zone 3 fighters and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia 1 bomber and 3 fighters moved from Egypt to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 80 Sea Zone to Iraq 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 3 fighters and 5 submarines Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 destroyer, 3 fighters and 4 submarines remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Holland Belgium British attack with 3 fighters and 3 infantry Italians defend with 2 infantry British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Persia British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_minor and 1 mech_infantry British roll dice for 2 cruisers in Persia, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia 1 mech_infantry owned by the Italians lost in Persia British win, taking Persia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Iraq British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 3 aaGuns, 1 artillery and 21 infantry moved from India to West India 2 mech_infantrys moved from Egypt to Trans-Jordan 3 fighters moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from 99 Sea Zone to Cyprus 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 2 armour and 1 fighter placed in Egypt 1 fighter placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Syria: 1 armour EDIT: Adding units owned by Americans to Trans-Jordan: 1 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Italians regular : 1.33 Germans regular : 0.67 British regular : -0.17


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




