Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@gamerman01 It looks like it’s during the same turn.
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@gamerman01 Yeah, my question was specifically about whether I could use a cruiser to load a marine before sending the cruiser into combat and where there is no combat landing by the marine.
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Are forum dice set up again? If so, is there a link that explains how?
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@farmboy said in League General Discussion Thread:
Are forum dice set up again?
No, they are not.
As a workaround you can use the “Roll Dice” feature at any time during the game:



Those rolls are emailed in case MARTI is the dice roller used for that game.
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@Panther Thanks!.
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Anyone having issues with receiving MARTI dice rolls? Some games I don’t get any rolls other games I get some of the rolls and they show up over the next day or two.
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I got the USA rolls from yesterday morning for our game…
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@majikforce I haven’t had a problem lately but it has happened to me before where the rolls are delayed. I’ve also had it happen twice where the game has changed the email to that of another player (either sometime else that I’m playing it someone else that my opponent is playing. So it can be worth checking if the dice emails are right.
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Sometimes they go into the junk email folder. Although that wouldn’t explain delayed emails I wouldn’t have thought.
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glitch in the matrix??? and this after a restart graciously allowed by ksmckay due to getting diced so hard the first time around to where I only had a tank survive!!!
NOTHING like this has ever ever happened to me in France, ever!
Screen Shot 2019-11-26 at 12.51.33 PM -
and btw, I had sent TWO tacs this time around, because of the result first time around. one of those tacs got shot down
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@axis-dominion Whoa! That is hardcore. I’ve had some bad beats in France but never like this. Its like the double rainbow for an allied player. Its too beautiful to look at! ksmckay MUST be the chosen one!
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@majikforce has the tournament started up yet?
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@axis-dominion said in League General Discussion Thread:
glitch in the matrix??? and this after a restart graciously allowed by ksmckay due to getting diced so hard the first time around to where I only had a tank survive!!!
NOTHING like this has ever ever happened to me in France, ever!
Screen Shot 2019-11-26 at 12.51.33 PMwhat the fu…
AD, that’s atrocious!
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Has there been any thought in the past for allowing games to end as a tie but where points are still counted for league play? Would that be an option as a league rule going forward?
I thought one option could be that after 20 turns, if both players agree, a tie can be declared and the points allocated would be = to a win minus 2. So if you draw tier m you get 6 points and if you draw tier 2 you get 3 points.
I have some self interest in suggesting this. Oysteilo and I have a game that is about to reach 40 turns, that we both find quite difficult to play, and which is still at least a few turns away from someone being clearly able to win. But I think we would both prefer the effort not to have gone to waste since we have been playing this game for more than a year.
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Surely you would just agree to not report it.
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@simon33 that is an option too. I still would prefer to count it to the game count given the time we have committed.
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@farmboy said in League General Discussion Thread:
Has there been any thought in the past for allowing games to end as a tie but where points are still counted for league play? Would that be an option as a league rule going forward?
I thought one option could be that after 20 turns, if both players agree, a tie can be declared and the points allocated would be = to a win minus 2. So if you draw tier m you get 6 points and if you draw tier 2 you get 3 points.
I have some self interest in suggesting this. Oysteilo and I have a game that is about to reach 40 turns, that we both find quite difficult to play, and which is still at least a few turns away from someone being clearly able to win. But I think we would both prefer the effort not to have gone to waste since we have been playing this game for more than a year.
I support @farmboy 100% on this and would definitely like to see a tie function in league play
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@simon33 said in League General Discussion Thread:
Surely you would just agree to not report it.
Or both sides can simply report a loss each, simulating a tie…
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@oysteilo
Nothing mentioned on how to handle ties.
https://www.axisandallies.org/forums/topic/28660/2019-league-rulesLooks more like that it is layed out to find a winner for each game.
Therefore is explained that you can play best of … games to settle it for one season.
Wich makes sense.
The games are too individual to break for a tie.





