Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@crockett36
how about a general that adds a + 1 to a few infantry. charge like 10 for him. -
For whoever cares about tiers (pretty colors),
I just reviewed the ranges and changed them. Elite is more elite, tier 1 is more special, and tier 3 has more than just 1-2 players in it now.
Tiers don’t affect playoffs or whatever, but many players like to refer to them when looking for an opponent. Of course you could always go by ELO # range, but tiers are elegant
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I will be away the next week with no access to wifi. Just letting everyone know who I am in games with that I will not be posting for a week. Thanks!
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I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)
The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.
Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray
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I’m not going to push it and if we don’t have enough interested players, it certainly doesn’t hurt my feelings, but
Hot seat game is open, and
Russia 2 is up
See first stickied thread, which has link to the game in the first post
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@gamerman01 said in League General Discussion Thread:
I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)
The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.
Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray
You may be able to change the view yourself even though sheet is locked, look to top right by sigma summation symbol for “filter views”.
Not sure since I have full access,
Maybe somebody try it and report back -
is it just me or is this site taking way longer to load pages
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yea has been happening last two days for me. I posted here https://www.axisandallies.org/forums/topic/41834/edithave-to-login-repeatdly
I guess we should ping @djensen
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well it’s back to normal today, thankfully
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“Results” tab name changed to “player history search”
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I’m out of town for the next six days, might have time to post on my games but might not. 😅
@surfer @ArtofWar1947 @crockett36 @Argothair @dawgoneit @nikola1975
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All good. Be safe my friend.
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The boss has arrived
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@axis-dominion my brother has joined!
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@axis-dominion That’s not Larry. Larry’s account is @Larry-Harris-0 but he never validated his email address. I’m not sure if he’s using that email address anymore anyway.
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@djensen said in League General Discussion Thread:
@axis-dominion That’s not Larry. Larry’s account is @Larry-Harris-0 but he never validated his email address. I’m not sure if he’s using that email address anymore anyway.
thanks. yeah i figured, just thought it was funny how i randomly spotted that
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@everyone Sorry for the delays in my turns. Life has been super busy and I will probably need about a week before I can get my turns done and out. Apologise to those I am in games with.
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All good my friend. Life happens.
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Waiting for your turn to come up in some game, any game, like I am?
The first experimental open, league, shared G40 game is on-going right now.
11 different players have played in this game, already, with J2 the most recentThe Axis already have some bullet holes in their gas tanks
Time for US2.
Which Axis powerhouse will receive more attention?





