Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsLeague General Discussion Thread
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I just got an unknown error when trying to post a China turn. And then was told the upload folder was full when I tried to post a saved game and a screenshot (separately). Is that an error on my end or with the server. The US turn posted moments earlier went up fine.
It usually means the server is full. Gotta let Djensen know so he can clear it out.
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I just got an unknown error when trying to post a China turn. And then was told the upload folder was full when I tried to post a saved game and a screenshot (separately). Is that an error on my end or with the server. The US turn posted moments earlier went up fine.
It usually means the server is full. Gotta let Djensen know so he can clear it out.
I sent him a PM. You’ll have to email the files for now until he can clear it out.
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thanks for the update
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Ok thanks guys; I thought it worked the other way around :lol:
Please note what Ichabod said. You can delay Japan by moving a UK destroyer to the Seazone and then declare war with Anzac.
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Ok thanks guys; I thought it worked the other way around :lol:
Please note what Ichabod said. You can delay Japan by moving a UK destroyer to the Seazone and then declare war with Anzac.
That does make the US entry into the war take longer does it not?
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Yes, but if you do it in turn 2 (turn 1 doesn’t really make sense most of the time), you won’t delay the additional income, since US will get the bonus income beginning in turn 3 anyway.
But yes, usually Japan will not declare war on USA in this case, which makes their movement in turn 3 a lot easier and they can position themselves a lot better.
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Hi, not sure where to post this…I’m getting an error that says…
“Summary Text: Unknown Error, please contact the forum owner and also post a bug to the TripleA development team”
Can anyone help me out on how to fix this or point me in the right direction of where to get help?
Thank you!
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Upload folder is full again.
Has someone contacted djensen?
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Upload folder is full again.
Has someone contacted djensen?
I sent him a PM yesterday. I guess it wouldn’t hurt if others did as well.
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Others did as well. Wittmann sent him an email concerning this.
It would be cool to have an extra thread for this, so People especially those who are not so familiar with this Problem know what is going on and how to continue their games untill DJensen fixed it.
If i visit a few games last year to let them know what is Happening, i get confused with my own games because i clicked on a lot of threads with my Icon on it, just to find out, oh non of mine :lol:
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Triplea is not letting me load transports in a sea zone suddenly made hostile the same turn that japan declares war
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Triplea is not letting me load transports in a sea zone suddenly made hostile the same turn that japan declares war
Link?
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After the last update, I get an error message now that says this:
Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentNameIt doesn’t interfere in game play (I just close it and continue) but was just curious what is producing it or how to avoid it.</game_name></game_name></game_name></game_name>
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After the last update, I get an error message now that says this:
Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentNameIt doesn’t interfere in game play (I just close it and continue) but was just curious what is producing it or how to avoid it.</game_name></game_name></game_name></game_name>
There’s was a typo in one of the USSR objectives. Looks like you must have downloaded the map before it was fixed. If you remove and re-download the map, it should go away. I suspect your objective panel doesn’t work at the moment.
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ok. Thanks!
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Need help running Java on Windows 10 using Chrome browser. On Surface Pro 4.
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Is anyone else having problems downloading the save files?
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In an amphibious assault can one use both do an amphibious assault and fly a fighter (or other naval ship) in to attack an enemy transport or do all the units have to choose between the naval battle and the amphibious assault?
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Not 100% sure what you’re asking but each unit can only attack in the sea battle or the land battle. If you use a fighter to attack a transport in the SZ you are doing the amphibious assault, you lose the bombardment shots (if any).





