Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
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@Adam514 Ok sounds good! Thank you.
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@Adam514 said in League General Discussion Thread:
@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
Does this apply only for Berlin or Tokyo? Rome does not matter?
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@JDOW Rome is not included. It would make Rome worth a lot, and it’s quite a lot more difficult for Japan to win if just Rome is taken.
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okay, thx
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@Adam514 Can USA Bombers land on Dutch Island if USA is at war against Japan? The island is still Dutch, was not taken by Anzac or UK Pac, Thank you.
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@Adam514 The triplea system lets me land the bombers and I did not see any rules stating otherwise but I just want to be sure!
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@Sovietishcat this is a good question. I am not completely sure. I assume however, that american planes can land there if at war with Japan. American land units can enter the DEI while Dutch, but can not take control, ulike british and Anzac units. @Panther
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@oysteilo Once USA has left its neutral status and joined the Allies, USA can land there, indeed.
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If Sf is vichy and it get’s liberated will the cruiser and dd go back to France. So they turn in to french units again?
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@Giallo Only if SF is liberated by French units.
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@Adam514 said in League General Discussion Thread:
@Giallo Only if SF is liberated by French units.
great thanks, and the units in SF same thing?
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@Giallo yeah same thing.
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Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
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@FMErwinRommel said in League General Discussion Thread:
Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
In 2018 it was 55% Axis victories on Balanced Mod, with varying bids. Interestingly, in 2017 it was 47% Axis. These figures are in the spreadsheet for prior years. There’s definitely a trend of increasing Axis victories and bids are increasingly going to the allies in increasing amounts.
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I think I have asked this question before but have forgotten the answer and can’t find the thread where it came up. To load transports in a combat move you must attempt to land the loaded units in the combat move. If this applies to Marines, then they cannot be loaded onto a cruiser or battleship that goes off into naval combat unless they also make an amphibious assault. I can’t NCM the marines onto the ships, make a combat move with the ships and then just leave the marines on the ships right?
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You cannot.
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@farmboy You mean noncombat move marines onto ships one turn, and then on the next turn, make a combat move with those ships leaving the marines on the ships?
I would think you could do that, yes. I haven’t played for awhile and Adam is one of the architects of the Balanced Mod game, but I’m wondering if Adam wasn’t clear exactly on what you were asking.





