Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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Any Chinese unit can freely defend or attack Burma or Hong Kong.
China can even take control of these two territories if India is controlled by the Axis
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@gamerman01 @Jacob16 worth noting to that Chinese units (including the fighter) can move into Burma and Hong Kong before the UK is at war with Japan.
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I can’t play in any of my games, so I turn to… statistics.
I figured out some of Roboto’s data and charts.In the PTV, OOB, BM pinned discussion threads I shared statistics on Axis v Allies win % along with bids, especially the recent data over the past 18 months. Are you bidding enough?
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The pie chart of how many games of each version are played is also updated, to show the past 18 months rather than all-time. What are league players playing these days? Go to the statistics tab.
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expected tuv for G was around -32 and instead he scores 138…

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@axis-dominion Your play was superb. Sorry to have had the dice decide the match (that’s why I offered to go LL for the 1-2 combo for those battles - I just wanted to wipe out your ground, since Germany could replenish quickly, and didn’t want it to end the game). Happy to have a rematch some other time. Cheers.
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Yeah, sucks and extremely frustrating when it happens. But yourself as one of the top ELO players on these boards, the “rest of us regular folks” have to take extra risk in order to win.
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@axis-dominion Out of curiosity, would you not have done that attack, in my shoes? I had tons of ground units right there to replace German losses, and in any LL scenario, all Russian/US ground units are wiped out, allowing some German air to retreat, taking 100% of the pressure off of Germany. Even if you divert from max D and lose US planes (costly), Russia would still only be left with ~10 tanks next to two stacks of 10+ inf/arty in Austria and Slovakia-Hungary, with another 17 units placed in Germany/W.Germ that turn.
Germany was under pressure, and this removed it completely, with the sole risk being the loss of ground units on Germany’s doorstep (where it had another 40 at the end of this turn, plus whatever air retreated from Yugoslavia). No risk of losing the capital, and Russia’s nearest inf stack was way back in Russia.
I had captured and held London and Sydney several turns prior, and sacked India last turn, and was ahead with TUV, so removing the threat to Germany (at a risk that Germany could easily afford) was the smart play, in my view. It was why I offered to run the battles on LL beforehand - so that dice wouldn’t mess up the game.
It sucks that a brutal dicing ended our game. But wouldn’t you have taken that calculated risk, as Germany?
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i wouldn’t, unless i felt desperate enough and my only chance to win. at -32 tuv average, the chances of getting even worse than that is just too high, not to mention the prior risk you took with all those italian units (if they rolled badly or whiffed, that’s a massive loss right there in vain). even if it went to average, it would relieve some pressure in the short term yes, but allies have a fairly good position and could and only get stronger. as long as i feel i’m winning or have a decent shot at winning, i’d play the patient game and strike when odds were much better. you don’t become the #1 player in the world by taking huge risks in big battles like that. can you beat the #1 player swinging and taking such risks, of course, it’s a dice game after all. but can you get consistent wins and climb to the top and remain there for any sustained period taking such risks? i don’t think so, unless you really are master of luck, which maybe you are? lol
such arguments as yours are similar to those of players like ABH and his game theory, which, no disrespect but will never be a top tier player altho he will occasionally win against a top tier.
if you care to prove me wrong on that, we could change the result to the expected average and see if clearing the allied land units really made that much of a difference to the risks you took.
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@gamerman01 i’m curious, if i had won against peirce vs his beating me, what is the rating difference? ie i see that my rating took a serious nose dive after losing to him thanks to lady luck. i’m guessing if i had won, i’d gain almost nothing from it?
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@axis-dominion said in Post League Game Results Here:
if you care to prove me wrong on that, we could change the result to the expected average and see if clearing the allied land units really made that much of a difference to the risks you took.
@peirce This sounds like something to consider.
Of course, if A-D has already formally resigned (I haven’t seen that he has, for sure) then you are under no obligation whatsoever -
@axis-dominion you can make a copy of the spreadsheet and fill in your own results in the data tab to check this for any 2 players you wish
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@axis-dominion said in Post League Game Results Here:
@gamerman01 i’m curious, if i had won against peirce vs his beating me, what is the rating difference? ie i see that my rating took a serious nose dive after losing to him thanks to lady luck. i’m guessing if i had won, i’d gain almost nothing from it?
I’ll check for you right away.
It’s MrRoboto’s system, I wash my hands, but yes you are at a stratospheric rating and he is up and coming so there’s going to be a big adjustment when that happens -
My overall got murdered by a single throw of the dice in a Classic game this year…
You would have been +3
Because you’re ELO is super high
Maybe too high. -
@gamerman01 said in Post League Game Results Here:
The thing is, though, @peirce offered low luck, right? And so if the luck had gone against him, then…
So it seems @peirce might agree to continue to prove his statements, but the game result should not be changed, in my view, because he offered the LL, it was turned down, and then he got great luck
yeah i mean i lost fair and square, so he’s def the winner here. just that if he believes what he says strongly enough, he will back it up with action which in this case is to play from the position of an average outcome and see if he can prove his statements.
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@gamerman01 said in Post League Game Results Here:
My overall got murdered by a single throw of the dice in a Classic game this year…
You would have been +3
Because you’re ELO is super high
Maybe too high.and what was mine from this loss, something like -50 or -60?
this means that it’s a terrible incentive for me to be playing anyone far below my rating, esp given that they are much more likely and prone to take big swings and hope for a lucky big result. it’s unfortunate because i think people like pacifier, abh, and peirce definitely have pretty solid skill, but they look at the rating differential and think their best chance is to take those swings and get lucky for an occasional big win.
not ever happening again for me. i’ll stick to only closely rated players from now on, even if it means i only play 1-3 players all year. sad, but…
blame the system.
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if anybody far below my rating wants to play me, happy to do so outside of the league. just not worth it for me in league if the most i’ll gain is a handful of points.
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@axis-dominion said in Post League Game Results Here:
if anybody far below my rating wants to play me, happy to do so outside of the league. just not worth it for me in league if the most i’ll gain is a handful of points.
i would make one exception to this, which is, if you’re willing to resist the temptation of taking big risks unnecessarily (meaning you only take the big risk if you’ve got no other choice) and instead play the odds and go for positional play and are genuinely striving to become a consistently good player.
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@gamerman01 said in Post League Game Results Here:
My overall got murdered by a single throw of the dice in a Classic game this year…
that sucks.
so we can relate lol





