Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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Can i put some of my bid in china?
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Can i put some of my bid in china?
can we bid air units for China?
can we bid anything except infantry?
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You can bid inf, art and figs, that’s it.
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Nope.
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Just curious, do league games have to be played only by forum? Even if legal, my time currently doesn’t permit this game. But I do prefer triplea live just like I prefer face-to-face over triplea live.
If a game is started in a forum thread, but then is loaded in triplea live, the game could be played live for several rounds; saved and then re-posted back into the forum simply by a manual post through the application of triplea play-by-forum.
Some people do better in triplea by forum where they can study the game for awhile before making their moves. Triplea live, you’re not really afforded the same opportunity to plan out stuff as much.
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Yeah there’s no requirement to play by forum. We even count face to face games on the actual game board
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Had a calculator question in a league game.
In a recent combat where I was defending, my opponent and I came up with completely different calculator results. In his calculator, he (the attacker) had 87% odds. In mine, he had 35%. Its not a big deal, but I’m curious what explains this. When I go through it myself, I think the 35% is more accurate, and I’m curious if I am right on that too.
You can see it on page 7 here: https://www.axisandallies.org/forums/index.php?topic=42164.90 We both posted screen shots of our calculators on the battle.
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Hi farmboy,
I have the same version tripleA as you do (1.9.0.0.9687), and my built-in calc also gave the the attacker 35% chance of victory.
If Giallo has an earlier version (1.9.0.0.xxxx), I believe the calculator may have distorted the odds when using bombardment.
Even if 100% of American bombard rolls hit, the odds of Allied victory would still be significantly below 62%.
You can test this by removing the 3 American ships and 3 of the Axis infantry (Note: I say below 62%, because testing this way doesn’t allow the hypothetical bombard casualties to fire in round 1 and because it’s a suboptimal OOL).
Hope this helps :-)
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Thanks Wheatbeer. That does help. I figured it was calculator error but wanted to make sure it wasn’t my calculator that was messing up.
Hi farmboy,
I have the same version tripleA as you do (1.9.0.0.9687), and my built-in calc also gave the the attacker 35% chance of victory.
If Giallo has an earlier version (1.9.0.0.xxxx), I believe the calculator may have distorted the odds when using bombardment.
Even if 100% of American bombard rolls hit, the odds of Allied victory would still be significantly below 62%.
You can test this by removing the 3 American ships and 3 of the Axis infantry (Note: I say below 62%, because testing this way doesn’t allow the hypothetical bombard casualties to fire in round 1 and because it’s a suboptimal OOL).
Hope this helps :-)
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well damn, I managed to slip past jdow now in the rankings :lol:
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For those of you who remember the illustrious and flamboyant Boldfresh, you may be interested to know that he is in Las Vegas now, for the World Series of Poker event this weekend. I’ll let you know how he does.
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We wish him good Hands all the time.
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Say hi from me, please.
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He survived day 1 and played day2 yesterday in the main event. Did he survive arathorn or gamerman?
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He survived day 1 and played day2 yesterday in the main event. Did he survive arathorn or gamerman?
He got knocked out late last night, day 2.
He had 2nd best hand on a bunch of important pots. He played all day with one of the guys from last year’s final table, and it just didn’t break his way.
We had fun watching him though! Negraneu got smoked out early this year.
Better luck next year! Perhaps JDOW will join us? ;)
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No, I have quit poker years ago. Also, I was a cash-game player and not a Tournament player.
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dice roller is down?
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I had to reload to get the dice roller working again.





