Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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The boss has arrived
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@axis-dominion my brother has joined!
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@axis-dominion That’s not Larry. Larry’s account is @Larry-Harris-0 but he never validated his email address. I’m not sure if he’s using that email address anymore anyway.
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@djensen said in League General Discussion Thread:
@axis-dominion That’s not Larry. Larry’s account is @Larry-Harris-0 but he never validated his email address. I’m not sure if he’s using that email address anymore anyway.
thanks. yeah i figured, just thought it was funny how i randomly spotted that
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@everyone Sorry for the delays in my turns. Life has been super busy and I will probably need about a week before I can get my turns done and out. Apologise to those I am in games with.
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All good my friend. Life happens.
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Waiting for your turn to come up in some game, any game, like I am?
The first experimental open, league, shared G40 game is on-going right now.
11 different players have played in this game, already, with J2 the most recentThe Axis already have some bullet holes in their gas tanks
Time for US2.
Which Axis powerhouse will receive more attention? -
Much appreciation for everyones patience in our games, I am back now and should be able to post regularly. Just had to make sure I graduated highschool first, lol.
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Congrats! So glad you are here!
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@crockett36 I’m back too. Been awol for 3 weeks!
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Hi hope everyone is well, Can someone give me a quick reminder on where chinese units are allowed to move in G40 OOB? Can they move into Burma or not is ideally what im asking, or also could they send their fighter to attack burma alone? Thank you to whoever answers.
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Any Chinese unit can freely defend or attack Burma or Hong Kong.
China can even take control of these two territories if India is controlled by the Axis
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@gamerman01 @Jacob16 worth noting to that Chinese units (including the fighter) can move into Burma and Hong Kong before the UK is at war with Japan.
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I can’t play in any of my games, so I turn to… statistics.
I figured out some of Roboto’s data and charts.In the PTV, OOB, BM pinned discussion threads I shared statistics on Axis v Allies win % along with bids, especially the recent data over the past 18 months. Are you bidding enough?
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The pie chart of how many games of each version are played is also updated, to show the past 18 months rather than all-time. What are league players playing these days? Go to the statistics tab.
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expected tuv for G was around -32 and instead he scores 138…

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@axis-dominion Your play was superb. Sorry to have had the dice decide the match (that’s why I offered to go LL for the 1-2 combo for those battles - I just wanted to wipe out your ground, since Germany could replenish quickly, and didn’t want it to end the game). Happy to have a rematch some other time. Cheers.
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Yeah, sucks and extremely frustrating when it happens. But yourself as one of the top ELO players on these boards, the “rest of us regular folks” have to take extra risk in order to win.
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@axis-dominion Out of curiosity, would you not have done that attack, in my shoes? I had tons of ground units right there to replace German losses, and in any LL scenario, all Russian/US ground units are wiped out, allowing some German air to retreat, taking 100% of the pressure off of Germany. Even if you divert from max D and lose US planes (costly), Russia would still only be left with ~10 tanks next to two stacks of 10+ inf/arty in Austria and Slovakia-Hungary, with another 17 units placed in Germany/W.Germ that turn.
Germany was under pressure, and this removed it completely, with the sole risk being the loss of ground units on Germany’s doorstep (where it had another 40 at the end of this turn, plus whatever air retreated from Yugoslavia). No risk of losing the capital, and Russia’s nearest inf stack was way back in Russia.
I had captured and held London and Sydney several turns prior, and sacked India last turn, and was ahead with TUV, so removing the threat to Germany (at a risk that Germany could easily afford) was the smart play, in my view. It was why I offered to run the battles on LL beforehand - so that dice wouldn’t mess up the game.
It sucks that a brutal dicing ended our game. But wouldn’t you have taken that calculated risk, as Germany?





