Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@simon33 Fig in Scotland probably not used since it costs 10IPC, a sub only 6IPC.
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@pejon_88 said in League General Discussion Thread:
@simon33 Fig in Scotland probably not used since it costs 10IPC, a sub only 6IPC.
I think a better bang for buck though.
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In that specific sea zone, yes, but consider 10 IPC for a fig or 12 IPC for 2 sub (i e z106/111).
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The sub may submerge, so z111 is a great spot since Germany lacks des.
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I would rather have the Scottish fighter than 2 subs. Makes it hard to attack both fleets as Germany.
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@simon33 I wold prefer art + sub most situations
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@trulpen said in League General Discussion Thread:
The sub may submerge, so z111 is a great spot since Germany lacks des.
I almost always buy a DD G1. So this sub is effectively guaranteed to be in range of an attacker, since it isn’t worth a DD to save a sub. I guess it does mean you probably need to buy another DD to kill the USSR sub though. If the BB is sent to SZ111 G1, while the sub can fight then submerge, in the first round a lucky hit just goes on the BB anyway.
I do see some merit in it though. Just less of a priority than the Med for my money.
Germany will probably do this to the 106+111 subs:

Which makes the UK options to scramble 111 definitely, sub fights 106 and I reckon also scramble 110. The German tac can also be added to 110 though which reduces the UK benefit from the scramble significantly. -
Oh, would advise against that setup, since it very much weakens the attack on z110. Germany is almost bound to lose a lot of luftwaffe there with a weak attack.
If the sub happens to hit in z111, which you really can’t count on, then great, more possible damage since it allows other hits to be dispersed where they’re felt.
I also prefer to attack z106 with only 2 subs as Germany as it is sufficient power to more likely take that fleet out and also doesn’t expend yet another sub that can’t go elsewhere. As you point out the eventual surviving sub/s are truly toast during UKs turn, so feels slightly wasteful for what you get.
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@trulpen said in League General Discussion Thread:
Oh, would advise against that setup, since it very much weakens the attack on z110. Germany is almost bound to lose a lot of luftwaffe there with a weak attack.
Even if you add 1 more tac to SZ110, still against? I think I would still scramble to that attack though.
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It’s still slightly weak. I like the strafe of z111, soaking a hit with Bismarck. Then there’s only 2 subs in z110 though and you need atleast 3 fig, 3 tac, 2 sb in order to dissuade a scramble. Since the air can’t hit the subs there should really just be a wash-out in case UK does scramble anyway.
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You might be right, although skipping the SZ111 attack is also a bit weak. I guess you can still send the second bomber to SZ110 and just live with the scramble.You might get good rolls, maybe bad but better to chance it than making the SZ124 sub sit on the bench and then be destroyed.
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The sb won’t matter for a scramble in z111, if that was a point. It’s obvious Germany just wants to strafe there anyway, so it’s prefectly safe to scramble the fig. Getting stuck with the bs in z111 is very bad. I like to get 2 subs in there, but with a sub in z106 there will be only 1 if z106 is to be attacked, which I usually prefer.
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@trulpen No I am only worried about a scramble in 110. 111 is a no brainer for the allies.
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Since the loss of air is greatest in z110 I believe the 2 sb’s have the greatest use in z110.
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My point was I still think you should 111 even with the 2 subs bid even though it makes the opening shakier but I am less sure about that with the Scottish fighter bid.
Honestly, I would much rather send 1 sub to probably die in 106 than miss the 111 attack, which also kills the 124 sub anyway. Maybe that is the optimum move against the 106+111 subs bid. I guess you could also move that sub up to SZ121 but it just dies there not providing much distraction for UK.
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should attack
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From the discussion it’s obvious that a sub in 106 is great. Either you force Germany to attack with 3 subs, which weakens all other attacks. Maybe only if you are hell bent on taking out all UK transports that’s sound. Or make it into a coin flip when they attack with 2 subs only. Also I don’t think it’s terrible for Germany not being able to attack with that most-western sub. You can place it strategically instead.
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I think sending 3 subs there only works if you also attack SZ109, which I can’t really like.
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2 figs definitely makes z111 shakier and makes it more risky for G to conduct both attacks. The upside is that with no sub in z106, 2 subs can join z111 which evens things out a bit. On the other hand then an attack on z106 is really just a coinflip with a sub against a des. The reward for success usually makes it kind of worth it anyway, even though it’s only something like 30-40 %.
Anyway, with an extra fig in Scotland it might very well be that Bismarck has to go to z110 with an option to perhaps sink the northern fleet the next turn.
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@simon33 yup that’s what I meant. Depending on the UK bid there is situations when this is most sound. E.g. when they place no sub in 106 but in both 110 and 111





