Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@amon-sul said in League General Discussion Thread:
i suggest we patch OOB with BM, but if the OOB guys want their own league, fine by me.
Problem there is that then no problem is solved. :) We would be in the same situation of having to define a default for the playoffs being unfair to atleast someone.
I think the division into 3 standings and playoffs is as simple as great idea.
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@simon33 said in League General Discussion Thread:
BM4 (14 IPC bombers) as standard
It is already, and still called BM3 (designer’s decree). ;)
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@trulpen said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
BM4 (14 IPC bombers) as standard
It is already, and still called BM3 (designer’s decree). ;)
BM 3.1 :tongue:
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@trulpen said in League General Discussion Thread:
@amon-sul said in League General Discussion Thread:
i suggest we patch OOB with BM, but if the OOB guys want their own league, fine by me.
Problem there is that then no problem is solved. :) We would be in the same situation of having to define a default for the playoffs being unfair to atleast someone.
I think the division into 3 standings and playoffs is as simple as great idea.
well thats for the OOB dudes to decide. I think that OOB league and play off will be of little interest,
but if they wish to have it ,
i dont have anything against it.
it is the most democratic idea.
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@trulpen said in League General Discussion Thread:
@amon-sul said in League General Discussion Thread:
i suggest we patch OOB with BM, but if the OOB guys want their own league, fine by me.
Problem there is that then no problem is solved. :) We would be in the same situation of having to define a default for the playoffs being unfair to atleast someone.
I think the division into 3 standings and playoffs is as simple as great idea.
Actually, I think I understand now what you were driving at. Keep OOB and BM3 together, but have the option of separate playoffs. Sure, that could work. Maybe even be good. Still think the best solution is a separate standing also for BM3 and OOB. Makes a bit of sense, since there are pretty different prerequisites for the two versions.
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as for OOB i dont play it much worse then BM, its not abot that. its about BM beinge more balanced, upgraded, better, gives much more options, totally dominant comparing to OOB. (the bombers cost 14 is just another great add).
i personally hope since PTV is a different game that we BM dudes will see another remakes of BM similar of that boms from 12 to 14.
(by that i mean the cost of units, tech and national tech options)
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@trulpen said in League General Discussion Thread:
@trulpen said in League General Discussion Thread:
@amon-sul said in League General Discussion Thread:
i suggest we patch OOB with BM, but if the OOB guys want their own league, fine by me.
Problem there is that then no problem is solved. :) We would be in the same situation of having to define a default for the playoffs being unfair to atleast someone.
I think the division into 3 standings and playoffs is as simple as great idea.
Actually, I think I understand now what you were driving at. Keep OOB and BM3 together, but have the option of separate playoffs. Sure, that could work. Maybe even be good. Still think the best solution is a separate standing also for BM3 and OOB. Makes a bit of sense, since there are pretty different prerequisites for the two versions.
no, i wasnt for the mix model.
i was for one league and one playoff for them just like this year but without ptv, and with bm as the default version
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@trulpen said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
BM4 (14 IPC bombers) as standard
It is already, and still called BM3 (designer’s decree). ;)
Reference?
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@simon33 said in League General Discussion Thread:
@trulpen said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
BM4 (14 IPC bombers) as standard
It is already, and still called BM3 (designer’s decree). ;)
Reference?
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@trulpen That is not a reference.
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Can we already start our leauge game?
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@simon33 said in League General Discussion Thread:
@trulpen That is not a reference.
I’ve read a statement about it, but finding it, nah, would take several hours of manual search. Won’t do it, sorry.
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I say that it is BM4. It is not the same as BM3 by intention.
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@giallo said in League General Discussion Thread:
Can we already start our leauge game?
I mean play-off game ofcourse
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@giallo yes you can start the bidding process as well as the Playoff game.
This discussion is about the next Playoffs in '22.
You may start yours against Tanios allready. GL HF -
@gamerman01 said in League General Discussion Thread:
OK, great! Great discussion, I mean.
Not a bad idea to have separate playoff brackets for separate versions - not a bad idea at all - but I think I have a better one!
It’s no trouble for me to maintain 3 different standings sheets for 2021. Therefore, I’m confident the majority will agree that for 2021 we will still have 1 league together (shared results thread, shared discussion thread, shared everything) but with a separate standings and PPG calculation by version, which is actually what I was saying before I read the last 2-3 hours worth of posts. There will be a league champion playoff for each of the 3 different versions.
Again, this is a proposal and you all can shoot it down (with radar enabled AA guns), but surely this will be the most popular idea, no?? :)
I would very much like to have ONE ranking for all games, after all that is what we have to today. Today @gamerman01 would record any result as long as someone is posting a win for their opponent (even chess would be ok I think?). That is good and is not a problem.
Like several people have suggested maybe it makes more sense to record the number of games each individual has played in each version rather than a spesific rating for that version. This number of games played (minimum, maybe 3 or 4?) determines if you are eligible to play that version’s playoff, the overall ranking however, is always the master for your seeding regardless of version.
I think ONE ranking is prefered because sometimes you will have persons with 0 or 1 game in one version (but many games in other versions) playing a person with several games in that version. This way of handling the ranking will put people at a rating sooner, remember it is a 3 game cap before you have a firm rating.
We need to avoid a situation where someone plays 2 OOB, 2 BM and 2 PtV and is still without a rating.
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I agree with having one ranking. 3 tourneys sounds great, and recording results in each sounds great too, but I dont like the idea of having 3 different rankings. The more games players play the more the rankings stabilize. 8 or so games seems to do a decent job at that with our particular ranking system.
E or M in one version probably translates well to other formats provided that player has actually played those other formats. I think we just need a minimum of games in a particular format to qualify for that particular tourney.
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@ksmckay said in League General Discussion Thread:
I agree with having one ranking. 3 tourneys sounds great, and recording results in each sounds great too, but I dont like the idea of having 3 different rankings. The more games players play the more the rankings stabilize. 8 or so games seems to do a decent job at that with our particular ranking system.
E or M in one version probably translates well to other formats provided that player has actually played those other formats. I think we just need a minimum of games in a particular format to qualify for that particular tourney.
exactely my point. I agree 100%
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I haven’t played PTV … is the game mechanically similar enough that a person with a good PTV record is likely to have a good OOB/BM3 record?
Or conversely, is there any player who’s very sucessful at PTV but very poor at OOB/BM3?
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@wheatbeer said in League General Discussion Thread:
I haven’t played PTV … is the game mechanically similar enough that a person with a good PTV record is likely to have a good OOB/BM3 record?
Or conversely, is there any player who’s very sucessful at PTV but very poor at OOB/BM3?
At first you probably wont be at the same level, but once you play a few games and learn the rules and basics you will be fine. In order to be a good player in this game you need to make good decisions, be able to develop strategies and adapt as needed, and such. All those things apply to all the versions. The different versions have their own nuances but if you are good at fundamentals you can learn the new games with just a bit of effort.





