Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@lennardf we are all dealing with it. They are trying to fix it and in the meantime you can just save your game and upload the file.
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@farmboy thanks, hadn’t seen that but, yeah, I had sent the file the old fashioned way.
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@panther Hi. Was wondering if anyone else is having problems posting the game saves. I keep seeing an error.
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@aagamerz13 Yep it is affecting everyone. You will just have to manually attach a saved game file. Follow one of the links above that panther posted if you need help with that.
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Rules Question?
The US has a Navy in sz112 with 8 transports. They amphib assault denmark with 1 transport going to sz 110 to pick up 2inf from Normandy and then unload in sz 112 for denmark. I have German scramble options.
Question #1 After the amphib with no scramble can the US use the 7 leftover transports to NCM move troops from Normandy to Norway
Question #2 If there was a scramble can the US still do the same move as stated above.
I guess bottom line is can the unused transports still move in NCM since they were part of an amphib assault in the sz or does a scramble need to trigger them not being able to move?
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pretty sure that:
#1 yes
#2 noThey need to participate in an actual battle to prevent the NCM to Norway.
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@simon33 Thanks. That’s what I was thinking as well. Now the question is how do I handle this fairly since my opponent didn’t ask for a scramble and maybe didn’t know the rule. Re-doing the whole turn is tricky because the UK already went as well.
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@majikforce said in League General Discussion Thread:
@simon33 Thanks. That’s what I was thinking as well. Now the question is how do I handle this fairly since my opponent didn’t ask for a scramble and maybe didn’t know the rule. Re-doing the whole turn is tricky because the UK already went as well.
Still an option but hopefully you can agree to something.
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Does anyone know the reason why turn histories can‘t be posted anymore? Did something on the forum change and the tripleA client needs to be adjusted? Is anyone working on a solution?
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@jdow said in League General Discussion Thread:
Does anyone know the reason why turn histories can‘t be posted anymore? Did something on the forum change and the tripleA client needs to be adjusted? Is anyone working on a solution?
It was an upgrade to the forum software on axisandallies.org. I believe someone has a fix but it hasn’t been retrofitted to 2.5.
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This has been covered
here
https://www.axisandallies.org/forums/topic/37967/triplea-posting-to-forum-currently-does-not-work/
and here
https://www.axisandallies.org/forums/topic/37965/error-posting-to-forum/
You can track the progress here:
https://forums.triplea-game.org/topic/3124/nodebb-1-17-and-later-breaks-pbf-compatibility
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@panther many thanks!
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Hi. has anyone seen a similar error when loading old saves? java.lang.IllegalStateException: Duplicate key xxxx-xxx-xxx-xxx-xxx (attempted merging values ANZAC and ANZAC)
where x is a random sequence of numbers
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@aagamerz13 Yes. I think it occurs when you add units via edit mode and the key is not uniqued properly.
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@simon33 thx simon. anyway to fix it?
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unfortunately none that I am aware of.
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@aagamerz13 You could try the Save game at this point (beta) option in the Game History panel. Don’t know if it rebuilds the IDs, but if the file is already corrupt I guess you’ve got nothing to lose.
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@flyingbadger said in League General Discussion Thread:
@aagamerz13 You could try the Save game at this point (beta) option in the Game History panel. Don’t know if it rebuilds the IDs, but if the file is already corrupt I guess you’ve got nothing to lose.
Of course, you lose all the game history and probably need to click through to get to the German turn. Last I used that there were some bugs, maybe now fixed, although I edited the XML.
Positive point is that it probably rebuilds all the IDs though.
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@simon33 thx for info simon and flyingbadger. How exactly do you use the save game here feature? I don’t see that option. Ie, which heading and dropdown item?





