Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Thank you for the quick reply.
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According to p. 9 of the Pacific Rules: The US (or any power) can capture and control a Dutch territory after Japan has done so, but this implies via a CM.
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Thank you - In this particular game Japan has not been bold enough to attack that far away from the mainland!, but thank you for the clarification - I might need it later in the game! :-)
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To be sure,
USA can land on or occupy Dutch territory in noncombat movement, just can’t take control
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Haven’t played OOB in years. Seeing bids +45 etc… seems crazy.
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@666 AndrewAAgamer gets the credit for that! We at Allied HQ thank him for giving us a fighting chance. How it went on so long with those low bids is a testimony to how comfortable players here are with the Axis winning most of the time.
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@gamerman01 said in League General Discussion Thread:
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
Can we ask the follow up question, does this make sense? We have bm and yg and bb. I can’t get the play tester hat off no matter how hard I try.
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@crockett36 said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
Can we ask the follow up question, does this make sense? We have bm and yg and bb. I can’t get the play tester hat off no matter how hard I try.
It does to some degree because it stops USA from coming in and claiming Dutch New Guinea in particular, then being able to put a naval base down there. I don’t mind the rule the way it is.
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@simon33 And yet t.here’s a 45 to 60 ipc bid
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@crockett36 said in League General Discussion Thread:
@simon33 And yet t.here’s a 45 to 60 ipc bid
That isn’t because of the custodianship rules though.
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@simon33 But it’s an easy common-sense fix.
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@crockett36 said in League General Discussion Thread:
@simon33 But it’s an easy common-sense fix.
What do you mean? USA should be able to take the money islands?
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My understanding is that the US can take control of a Dutch territory after the Japanese seize control.
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@ArtofWar1947 I would amend the rule to say the US take control after declaration of war or a state of war is declared between the western alliance and Japanese empire
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There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
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@crockett36 Inside info, or personal prediction?
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@mikawagunichi personal prediction.
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@crockett36 said in League General Discussion Thread:
There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
It is slower than the second coming. Looks like they have stopped work on it.
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@simon33 Well, historically we have the “third edition” which is the Gen-con 42 set up, then we have the same to the magic people. This might be considered the wilderness years. Now we have a flurry of reprints and new developments, like the scenario games of the 2000s. So we do have progress. And it is making them money. I think we need to ask for:
- a global 40 map that is compact for those who don’t have a lot of space.
- a deluxe all in one, with case, all the bells and whistles, leather–in the 1000.00 range.
- a youtube version, that contains rulesets from BBR, YG or even small channels like me.
- a handicapping mechanism like my time machine.
- technology rules that work like my superchart.
- new pieces like fortifications, marines and rail.
- new rules for sea blocking like in War Room,
- a fix to commonsense issues like the Gerrys being able to move into Italian occupied E Po and still receive their bonus.
The best venue to make noise is BGG, FB and here. Ask and ye shall receive.
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@simon33 said in League General Discussion Thread:
@crockett36 said in League General Discussion Thread:
There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
It is slower than the second coming. Looks like they have stopped work on it.
He is patient, not wanting any to perish!





