Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Thank you - In this particular game Japan has not been bold enough to attack that far away from the mainland!, but thank you for the clarification - I might need it later in the game! :-)
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To be sure,
USA can land on or occupy Dutch territory in noncombat movement, just can’t take control
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Haven’t played OOB in years. Seeing bids +45 etc… seems crazy.
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@666 AndrewAAgamer gets the credit for that! We at Allied HQ thank him for giving us a fighting chance. How it went on so long with those low bids is a testimony to how comfortable players here are with the Axis winning most of the time.
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@gamerman01 said in League General Discussion Thread:
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
Can we ask the follow up question, does this make sense? We have bm and yg and bb. I can’t get the play tester hat off no matter how hard I try.
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@crockett36 said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
Can we ask the follow up question, does this make sense? We have bm and yg and bb. I can’t get the play tester hat off no matter how hard I try.
It does to some degree because it stops USA from coming in and claiming Dutch New Guinea in particular, then being able to put a naval base down there. I don’t mind the rule the way it is.
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@simon33 And yet t.here’s a 45 to 60 ipc bid
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@crockett36 said in League General Discussion Thread:
@simon33 And yet t.here’s a 45 to 60 ipc bid
That isn’t because of the custodianship rules though.
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@simon33 But it’s an easy common-sense fix.
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@crockett36 said in League General Discussion Thread:
@simon33 But it’s an easy common-sense fix.
What do you mean? USA should be able to take the money islands?
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My understanding is that the US can take control of a Dutch territory after the Japanese seize control.
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@ArtofWar1947 I would amend the rule to say the US take control after declaration of war or a state of war is declared between the western alliance and Japanese empire
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There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
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@crockett36 Inside info, or personal prediction?
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@mikawagunichi personal prediction.
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@crockett36 said in League General Discussion Thread:
There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
It is slower than the second coming. Looks like they have stopped work on it.
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@simon33 Well, historically we have the “third edition” which is the Gen-con 42 set up, then we have the same to the magic people. This might be considered the wilderness years. Now we have a flurry of reprints and new developments, like the scenario games of the 2000s. So we do have progress. And it is making them money. I think we need to ask for:
- a global 40 map that is compact for those who don’t have a lot of space.
- a deluxe all in one, with case, all the bells and whistles, leather–in the 1000.00 range.
- a youtube version, that contains rulesets from BBR, YG or even small channels like me.
- a handicapping mechanism like my time machine.
- technology rules that work like my superchart.
- new pieces like fortifications, marines and rail.
- new rules for sea blocking like in War Room,
- a fix to commonsense issues like the Gerrys being able to move into Italian occupied E Po and still receive their bonus.
The best venue to make noise is BGG, FB and here. Ask and ye shall receive.
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@simon33 said in League General Discussion Thread:
@crockett36 said in League General Discussion Thread:
There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
It is slower than the second coming. Looks like they have stopped work on it.
He is patient, not wanting any to perish!
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@crockett36
how about a general that adds a + 1 to a few infantry. charge like 10 for him. -
For whoever cares about tiers (pretty colors),
I just reviewed the ranges and changed them. Elite is more elite, tier 1 is more special, and tier 3 has more than just 1-2 players in it now.
Tiers don’t affect playoffs or whatever, but many players like to refer to them when looking for an opponent. Of course you could always go by ELO # range, but tiers are elegant





