Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Did you fix it? The (unlocked) results tab looks good now
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I think so but I wouldn’t have thought you could see a change that I made?
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Looks like you don’t lose as much rating from losing to a top player with the ELO system as compared to the old system.
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@simon33 said in League General Discussion Thread:
Looks like you don’t lose as much rating from losing to a top player with the ELO system as compared to the old system.
That depends a lot on how many games each have played
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@simon33 said in League General Discussion Thread:
I think so but I wouldn’t have thought you could see a change that I made?
The results tab is unlocked, so anyone can improve (like you) or screw it up. I keep a locked copy to the side.
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Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂 -
@Martin said in League General Discussion Thread:
Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂My suggestion is open in Triple-A and use the export to xml feature.
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@simon33 that’s great - thank you very much!👍 I was not aware of that feature.
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Community game / Hot seat idea moved to its own pinned thread
I hope you’ll at least take a glance at the new idea -
As usual I wrote a lot of words, but it is actually very simpleIt’s about playing a turn in a community game, to experience the fun of inheriting a scenario, a bit similar to a chess situation in the newspaper.
We don’t need many participants, and you don’t have to get in on the beginning or sign up. Anyone can just poke their head in at any time, ask for a certain power’s turn, and play a turn
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Hi gamer
Just a heads up that the latest triplea prerelease will center on yor capital now at turn start when tech is turned off. It will work with current saves too or 2.7 ones anyway. I didn’t try any of the 2.6’s
https://github.com/triplea-game/triplea/releases/tag/2.7.14962
Makes Neutral Flyover more rule compliant as well, although Idk what all was done with it.
It’s new, so probably wanna hang on to your old one just in case :) Here’s some info for how to have multiple triplea’s installed
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
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@gamerman01 said in League General Discussion Thread:
Community game / Hot seat idea moved to its own pinned thread
I hope you’ll at least take a glance at the new idea -
As usual I wrote a lot of words, but it is actually very simpleIt’s about playing a turn in a community game, to experience the fun of inheriting a scenario, a bit similar to a chess situation in the newspaper.
We don’t need many participants, and you don’t have to get in on the beginning or sign up. Anyone can just poke their head in at any time, ask for a certain power’s turn, and play a turn
Signups for round 1 are filling up -
It’s an interesting starting board I set up (pieces added, and even a few pieces removed) -I don’t think we’ll be needy for participants, just wanted to update you that the
J1, US1, I1 and ANZ1 seats are still open -
US1 is available any time!
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US1 is done, next available is I1, ANZ1, G2, R2
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This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is for everyone to have fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Hot seat game is in full swing, and it is Italy’s turn.
Anyone who has not yet played in the game is welcome to move Italy.Big brother took Normandy and France and has 4 bombers! The UK sunk 96 and made a power move to 92, with airbase.
Your East African are intact, but the UK has 2 transports in the Persian Gulf.WHAT DO YOU DO?
Find the hot seat game, or go to the pinned hot seat thread (on top) or message me if you want to sign up for a move.
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@gamerman01 ready
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@ManuC23 If I should be registered at the dice server ?.given address, please send me that address.
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@ManuC23 I admit I hadn’t said this before, but the hot-seat game is intended for league players
and I don’t see that you’ve ever completed a league game yet.
I appreciate your interest, but I think I need to ask you to try out the league with a game or two first.
If you do decide to play a league game, just say so here, or in the find league opponents (pinned thread) and let us know if you need help
If interested, you should peruse the League rules (pinned thread)
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@gamerman01 I think he’s looking how to link to the dice server. Myself I don’t no
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Here’s the link to Marti https://dice.marti.triplea-game.org/
If you hit “Play By Forum” once you start up triplea it will have a “Register” button that will take you there also.
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G1 - FlyingBadger
R1 - Ghostglider
J1 - Booper
US1 - gamerman01
C1 - simon.tressel
UK1 - AldoRaine
I1 - Pacifiers Board
ANZ1 - crockett36
F1 - GovZThe first round of hotseat just finished!
We have no one signed up for G2 or anything else in round 2!
League players who haven’t participated yet are preferred, but I won’t wait too long and open it up to round 1 participants, -This game should keep moving, or the hot seat turns cold! Go see the pinned thread, OR find the game thread and hop in.
Advisable to announce you will play before starting, so that you aren’t doing it at the exact same time as someone else.
Germany has a couple extra bombers for G2!





