Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Yikes. Looks like odds of that is about 1.25% Hopefully your other units fared better!
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@axis-dominion We need a dislike button.
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@axis-dominion Do you ever feel like that happens most to the Russians & Chinese?
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@ManuC23 I think most folks are playing with one of the more recent pre-releases. Certainly I am and I haven’t yet run into issues of compatibility with opponents, at least not for a while. Its possible that there are still folks playing with the official release too, but I think most people have moved on. Always worth checking, when one starts a game. My suggestion to start would just be to download the most recent one.
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@farmboy Well, it was my turn to discover which one Lee Morrison uses and it’s the 2.7, but at the same time, somewhere else I have the official 2.5 and this lets me play, what we’re playing with the game dice, until I know how to use others.
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@ManuC23 said in League General Discussion Thread:
@farmboy Well, it was my turn to discover which one Lee Morrison uses and it’s the 2.7, but at the same time, somewhere else I have the official 2.5 and this lets me play, what we’re playing with the game dice, until I know how to use others.
The Post button doesn’t work with that release.
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@simon33 Well, when I downloaded 2.7, that’s when the game he sent me opened. I can’t open it with 2.6. So, I’m guessing he has 2.7, but he might also have 2.5 to do the other thing.
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@ManuC23 2.6+14526. This is the only one I can use to start and play games with.
2.6+14526. -
@dawgoneit Well Lee created the game, not me, but 2.6 won’t open the game that the controller used, only the new 2.7 will open it for me, so is that what makes me assume that 2.7 is the one he uses, I think?
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@ManuC23
In case you don’t already know, you can have multiple versions of triplea.
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
Hmm … I thought 2.6 and 2.7 saves were compatible.
Well, anyway,I’ve been rolling on 2.7+14895 for a while and I think some of the guys I game with are still on 2.6 but maybe not.
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@barnee
Actually it might be 2.7 can play 2.6 saves but 2.6 can’t play 2.7 saves -
We just got in our 7th playoff game result, and
@Ghostglider has THREE (3) of them!
Are you kidding me! He’s as sharp as ever, clearly.
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@gamerman01 Hi @gamerman01 , could you tell me what I should do to be able to use external dice in official games? I’m playing with Lee outside the league, but we don’t know how to use external dice?
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Guys, if you know how to play Classic or Anniversary on the forum, you can invite me privately.
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@ManuC23 said in League General Discussion Thread:
@gamerman01 Hi @gamerman01 , could you tell me what I should do to be able to use external dice in official games? I’m playing with Lee outside the league, but we don’t know how to use external dice?
External dice, do you mean MARTI? Have a look here: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions?page=1
All the same for Classic or Anniversary.
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gamerman01 I hope your feeling better.
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I am, thank you!!
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Oh sorry, hot seat! Interesting idea, probably not my cup of tea, be interesting to see how it goes.
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I see what you mean about row 2 being invisible,
Unhide is not an option for rows 1-3 and I don’t know why,
Letting you know I’m trying to fix itA couple posts purged, so as to not bury the hot seat idea,
(which could also be bumped to top as needed) -
I think it’s because of the player filter. Perhaps it’s an unsolvable problem? Although row 1 isn’t removed by it so maybe solvable.





