Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@dawgoneit said in League General Discussion Thread:
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
That is an excellent question, it is hard to find the answer in the rulebook and is not in the FAQ. I think we needed Krieghund to weigh in, years ago, and I may have jotted the answer in my paper rulebook which I do not have with me right now.
There are no neutrals in North Africa, do you mean the French ones? If so, yes the Italians can blitz the hostile territories that are empty.
Edit - no, Dawg is asking about formerly French territories in North Africa that are now friendly neutrals to Italy
Pacifier cited the (correct) rule in Triple A that you must end your movement in a FRIENDLY neutral, but you are asking about a pro-the other side, (so that does not apply to your question)
Edit - no, Dawg is asking about Vichy in North Africa which are friendly, and the Italians can’t blitz them because they are friendly neutrals
The rulebook on page 11 states that “when a neutral territory is INVADED, it’s no longer considered neutral and IMMEDIATELY becomes hostile to the alliance of the power that attacked it…”
Caps are emphasis added by me.
Now I will respond to everyone’s comments in order to help make this clear and to correct misunderstandings.
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@pacifiersboard said in League General Discussion Thread:
If I may jump in, see Game Notes:
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
Correct, although I thought Dawg was asking about unfriendlies.
We’re all confused because there are no neutrals in North Africa. -
@MrRoboto said in League General Discussion Thread:
If the Neutrals are pro-Allies, the Italian Tank is blitzing through both of them during combat move (only if the first one does not contain a hostile troop)
I believe this is correct because unfriendlies immediately become hostile when attacked. I do not have the exact definitive answer to the question of blitzing unfriendly neutrals (like Italy blitzing NW Persia) but I’m 95% sure you can because of the rule cited.
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
Definitely not. Page 10 says a friendly neutral may not be attacked, and may be moved into (but NOT through) by a noncombat movement.
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@MrRoboto said in League General Discussion Thread:
The same as you.
As long as the first Pro-Axis-Neutral was previously attacked, you can move through it into another pro-axis-neutral during non-combat.Page 11, 3rd paragraph, If a neutral is (was previously) attacked, it is no longer neutral, so yes, you can always move through an empty territory in combat or non-combat movement with a tank, or tank/mech pairings as normal.
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@gamerman01 yes the frenchies. after they change.
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@farmboy said in League General Discussion Thread:
@MrRoboto that is key though, a pro axis neutral would have to be previously attacked for it be walked through on an axis NCM. Otherwise a tank or mech would have to end their movement in the first one.
Farmboy is correct, you can’t move through a friendly neutral in noncombat. If a pro-axis neutral was previously attacked, it is no longer a pro-axis neutral, it immediately joined the axis when attacked. Then it is a friendly territory to the Axis on the Axis power’s turn, so can be driven through
You can never “walk through” 2 spaces, farmboy, you need wheels!!! LOL -
@dawgoneit said in League General Discussion Thread:
@gamerman01 yes the frenchies. after they change.
Ah!!! Right, Vichy.
Italy can’t blitz them because they’re friendly neutrals.
I had an opponent who thought he could do this. How long do you think it was until I made him take it back?
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Fantastic question, @dawgoneit ,
Look at all the misconceptions you cleared up for players -
@gamerman01 ok. yes go thru or no.
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@dawgoneit said in League General Discussion Thread:
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
as you say “non com” I assumed friendly neutrals and answer is: No
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PS: I find the Game Notes in TripleA really helpful and to cover very most cases of my rule questions, especially those eventually not done right by the engine
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@pacifiersboard said in League General Discussion Thread:
@dawgoneit said in League General Discussion Thread:
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
as you say “non com” I assumed friendly neutrals and answer is: No
except maybe they were attacked before
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@dawgoneit said in League General Discussion Thread:
@gamerman01 ok. yes go thru or no.
Italians can’t blitz through Vichy neutrals. No one can move through a friendly neutral in non-com, they have to stop.
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@gamerman01 First post edited because now I know Dawg means Vichy territories in North Africa (which are friendly, not unfriendly like I started answering)
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https://www.axisandallies.org/forums/topic/40553/axis-allies-org-2024-support-drive?_=1706114544033
Avid A&A players who play online for free!! :
Please quick look at the founder (Dave Jensen’s) post for the 2024 funds drive. (link provided above!)
The need appears to be greater than ever.
Looks like there are perks, like no ads, for silver and gold. I don’t know what “signature” for gold means, but I got gold.$60 is $5 a month. Do it!
@dawgoneit has already donated on the first day available.
He beats us ALL at supporting this site with $$
He has NEVER missed a year of GOLD since 2013?!!! Try to keep up! He’s doing the heavy lifting! -
@gamerman01
You can set your signature in your profile. My signature should be visible right under my posting. -
G gamerman01 referenced this topic on
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@Stucifer said in League rules idea: mulligans for patrons:
I wonder if there is a way we could drive some engagement with the League by showcasing one of the title matches on YouTube or something.
The Balanced Mod championship of 2022 just finished on 12/31 and was a 17 rounder. I would be happy to be featured, and @farmboy probably would too.
Of course some other playoff games were no doubt awesome, I’m just suggesting what I know - do a show of any game you can get participation on as far as I’m concernedLet me know if there’s any way I can facilitate the video/showcase/interview/game board display ideas
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@gamerman01 said in League General Discussion Thread:
Looks like there are perks, like no ads, for silver and gold. I don’t know what “signature” for gold means, but I got gold.
See where it says “It’s time to support the site with an annual donation and get your badge!” on your messages but nobody else has that? That’s a Gold perk.
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@crockett36 I have a small youtube channel and can do a review of the balanced mod championship. I am currently reviewing the 22 semifinal match between AAAgamer and ABH.
If anyone has crtitiques or ways to improve private message. I can also add a suggestion that people donate and chat up the advantages of tripleA and this site. I already do, but I can ramp it up. Just tell me what you want and I will try my best. I can also be reached by phone.
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@gamerman01 said in League General Discussion Thread:
@Stucifer said in League rules idea: mulligans for patrons:
I wonder if there is a way we could drive some engagement with the League by showcasing one of the title matches on YouTube or something.
The Balanced Mod championship of 2022 just finished on 12/31 and was a 17 rounder. I would be happy to be featured, and @farmboy probably would too.
Of course some other playoff games were no doubt awesome, I’m just suggesting what I know - do a show of any game you can get participation on as far as I’m concernedLet me know if there’s any way I can facilitate the video/showcase/interview/game board display ideas





