Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
@Martin i did that. its not that clear to me.
-
-
@gamerman01 Was just going to suggset that we edit the rule heading to 2025 League rules and standings so that is more clear. And although it comes up early in the rule post, maybe also have a link in a seperate post below the rules.
-
i was looking for the standings so i can see how many games i’ve played. Do you no if we’re still playing with the how many games you play determinds how many games we play each other?
-
@dawgoneit said in League General Discussion Thread:
Do you no if we’re still playing with the how many games you play determinds how many games we play each other?
I am happy to tell you I killed that rule a year or two ago.
No limits, you can play the same guy 20 times a year and never play anyone else and that is now allowed.
-
I’ll come up with the standings link solution,
Too many players have been lost, recently -
The first post/heading post of league general discussion,
find league opponents, and
Post game results hereHave ALL been edited so that it is pretty visible to all (and you could point others there) and has the link to the rankings boards
Also put the link in bold, which is pretty close to the top of the league rules which of course ALL league players should be reading before they start
That’s 4 places - ought to do it
Thanks for highlighting the need
-
Please test and make sure you can use the results tab as an unknown, unlogged in user
That’s important -

-
Yikes. Looks like odds of that is about 1.25% Hopefully your other units fared better!
-
@axis-dominion We need a dislike button.
-
@axis-dominion Do you ever feel like that happens most to the Russians & Chinese?
-
@ManuC23 I think most folks are playing with one of the more recent pre-releases. Certainly I am and I haven’t yet run into issues of compatibility with opponents, at least not for a while. Its possible that there are still folks playing with the official release too, but I think most people have moved on. Always worth checking, when one starts a game. My suggestion to start would just be to download the most recent one.
-
@farmboy Well, it was my turn to discover which one Lee Morrison uses and it’s the 2.7, but at the same time, somewhere else I have the official 2.5 and this lets me play, what we’re playing with the game dice, until I know how to use others.
-
@ManuC23 said in League General Discussion Thread:
@farmboy Well, it was my turn to discover which one Lee Morrison uses and it’s the 2.7, but at the same time, somewhere else I have the official 2.5 and this lets me play, what we’re playing with the game dice, until I know how to use others.
The Post button doesn’t work with that release.
-
@simon33 Well, when I downloaded 2.7, that’s when the game he sent me opened. I can’t open it with 2.6. So, I’m guessing he has 2.7, but he might also have 2.5 to do the other thing.
-
@ManuC23 2.6+14526. This is the only one I can use to start and play games with.
2.6+14526. -
@dawgoneit Well Lee created the game, not me, but 2.6 won’t open the game that the controller used, only the new 2.7 will open it for me, so is that what makes me assume that 2.7 is the one he uses, I think?
-
@ManuC23
In case you don’t already know, you can have multiple versions of triplea.
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
Hmm … I thought 2.6 and 2.7 saves were compatible.
Well, anyway,I’ve been rolling on 2.7+14895 for a while and I think some of the guys I game with are still on 2.6 but maybe not.
-
@barnee
Actually it might be 2.7 can play 2.6 saves but 2.6 can’t play 2.7 saves





