Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans Turning on Edit Mode EDIT: Game Loaded 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone Airborne Attack Move - Germans EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in 114 Sea Zone EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer EDIT: 1/2 hits, 0.67 expected hits EDIT: 2/3 hits, 1.83 expected hitsCombat Hit Differential Summary :
EDIT: : 0.50 -
@gamerman01 said in League General Discussion Thread:
That’s cool, and I want YOU to set it up LOOOOL
I have a lot going on!!
Fair, posting it here so everyone can see how it works!
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So subs got 1 hit, then other units got 2 hits, so UK would have 3 hits to assign as casualties here.
I get an OOL from my opponent, put those in, then keep rolling. Perhaps he chooses to keep the destroyer since I have the 2 subs, so let’s assume that.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans Turning on Edit Mode EDIT: Game Loaded 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone Airborne Attack Move - Germans EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in 114 Sea Zone EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer EDIT: 1/2 hits, 0.67 expected hits EDIT: 2/3 hits, 1.83 expected hits EDIT: Units damaged: 1 battleship owned by the British EDIT: 2/3 hits, 1.50 expected hits EDIT: Units damaged: 1 battleship owned by the Germans EDIT: 1 submarine owned by the Germans lost in 114 Sea Zone EDIT: 1 cruiser owned by the British and 1 battleship owned by the British lost in 114 Sea ZoneCombat Hit Differential Summary :
EDIT: : 1.00 -
I tested it too, big combo battle with subs on both sides, air on both sides, destroyers only on one side. It was a pretty complicated affair.
But it is a lot more like playing the game on a board. You count up hits and assign casualties at the time they’re supposed to be assigned.
Too bad Triple A isn’t set up this way automatically, and too bad it doesn’t conveniently keep the tally of hits that must be assigned to ships, or must not be assigned to subs, BUTIn many scenarios this will be the best way to go.
Summary:
Roll mixed fleet battles in Edit mode.
Click through (don’t assign any hits) premature casualty choice prompts (subs hit and don’t have surprise strike because of enemy destroyers, or planes hit without accompanying destroyers)
until you’re at the place where casualties need to be assigned.
You need to count up the hits and assign them legally. Since you’re in edit mode you don’t have to, as you don’t have a computerized check on you here.
Assign sub hits to ships only. Assign plane hits to non-subs only, when there is no friendly destroyer to the planes present.This is the way to keep all dice and everything inside Triple A without editing units off the board. It keeps the battle in the history.
But you ARE in edit mode, so human error can happen. -
Thanks @barnee @gamerman01 and @Stucifer. Following along with your discussion and testing out that save in TripleA I see now how this works and feel confident enough to do this now in an actual game.
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@gamerman01 Guess that’s an option. I just think you are making it more difficult than it needs to be in >90% of cases. Just use the assumption rules which are already there in the league rules. In most cases it is obvious anyway.
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I don’t play many games a year, and it happens to me rather frequently. It was a significant annoyance, but the edit mode solution takes care of it entirely
Thanks for your ideas, Simon, always appreciated
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I mean, sure, many times it’s a hit to a battleship anyway. I do understand what you mean about it often not being an issue.
But I’ve found that it too often is an issue. It’s nowhere near 90% in my experience.
Regardless,
- league rules have been amended a bit,
- the edit mode solution is starting to be spread, and most importantly,
- various players discovered they had assumed Triple A was following the rules and consequently learned how the game is supposed to be played. And it is a significant difference to game play and strategy, to be sure.
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@gamerman01 said in League General Discussion Thread:
various players discovered they had assumed Triple A was following the rules and consequently learned how the game is supposed to be played. And it is a significant difference to game play and strategy, to be sure.
:)
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It has come to my attention that a player who uses a different link to the ELO standings spreadsheet than the one posted in the League rules has a different, and lesser, experience.
A link posted by MrRoboto in his unveiling thread was one such link,
That did not give the user the ability to enter a name into the “results” tab.This is a very important feature that all are intended to have access to, the ability to type in your own or any other gamer’s name and see their complete detail history in the league, across all versions, which now includes Classic!
Use the link in the League rules, to ELO rankings, towards the top of the rules.
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Are league players aware that for quite a while Triple-A has had an autosave feature. After every move phase, before and after battle phases and at the end of a turn a save is made automatically into the “autoSave” subdirectory of the default save game directory/folder.
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@gamerman01 said in League General Discussion Thread:
Use the link in the League rules, to ELO rankings, towards the top of the rules.
Thank you @gamerman01!!! That is very useful information!!!
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@simon33 yes - this saved me a few times, when I forgot to save the game 👍
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Back from my weekend playing PTV live, but will need a few days to catch up on work & then league games with y’all: @surfer @Ghostglider @Argothair @666 @crockett36 @GeneralDisarray
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Where do I find our latest stats?
I want to no how many of each game I’ve played. -
The rankings used to be stickied and easy to find. Unfortunately they are now “hidden” in the 2025 league rules. Click on the ELO rating.
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@Martin i did that. its not that clear to me.
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@gamerman01 Was just going to suggset that we edit the rule heading to 2025 League rules and standings so that is more clear. And although it comes up early in the rule post, maybe also have a link in a seperate post below the rules.





