TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Morocco 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to 98 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 cruiser owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Slovakia Hungary 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6 Italians collect 13 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.00 British regular : 0.50Territory Summary for Italians :
Slovakia Hungary : 1 armour Kenya : 1 flag, 1 infantry Alexandria : 1 flag, 1 infantry Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 4 infantry Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour Tobruk : 1 artillery and 2 infantry Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry Algeria : 1 flag, 1 artillery and 1 infantry Morocco : 1 flag, 1 artillery and 1 infantry 94 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports Bulgaria : 2 infantry Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 39 / 70 Russians : 46 / 46 Japanese : 31 / 42 Americans : 53 / 54 Chinese : 12 / 15 British : 28 / 33 UK_Pacific : 17 / 17 Italians : 13 / 28 ANZAC : 10 / 10 French : 12 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 7 / 0 Neutral_True : 20 / 0


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




